<?xml version="1.0" encoding="ISO-8859-1" ?><!-- RSS generated by ViperArena on 5/10/2008 --><rss version="0.92"><channel><title>Active Topics on ViperArena</title><link>http://www.arenalogic.com/</link><description>Active Topics from the forum of ViperArena for </description><item><title>General Discussion: My little hello topic (Author: ker2x, Replies: 10)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=137</link><description>Hi !&amp;lt;br/&amp;gt;
I saw your project on ode.org homepage (i'm using ode in my spare time).&amp;lt;br/&amp;gt;
I'm really happy to see a new flight simulator in progress.&amp;lt;br/&amp;gt;
&amp;lt;br/&amp;gt;
i really want to help you as far as i can ! &amp;lt;br/&amp;gt;
&amp;lt;br/&amp;gt;
A few word about me :&amp;lt;br/&amp;gt;
- I'm 27 y.o&amp;lt;br/&amp;gt;
- i'm french, so if you need some translation (GUI, news, quickstart manual) just send me a mail. I'll translate (not a 90Lb unix manual please)&amp;lt;br/&amp;gt;
- i'm a flight-sim fan : 1st take off at ~ 10 y.o, on a ATARI ST. I bought my 1st...</description></item>
<item><title>General Discussion: Things around the sim (Author: Booster, Replies: 3)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=184</link><description>Just a short Q.&amp;lt;br/&amp;gt;
&amp;lt;br/&amp;gt;
Dont see much about the things around the simulator ie. server interface, counting systems, access etc.&amp;lt;br/&amp;gt;
&amp;lt;br/&amp;gt;
Is this described sonewhere ?</description></item>
<item><title>General Discussion: Exciting Times Comming (Author: ALF, Replies: 7)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=178</link><description>&amp;lt;p class="MsoNormal"&amp;gt;&amp;lt;span lang="EN-GB"&amp;gt;Hi Crowd, just wanted to bring you an update. &amp;lt;img src="/fckeditor/editor/images/smiley/MWPX/whatchutalkingabout_smile.gif" alt=""/&amp;gt;&amp;lt;br/&amp;gt;
&amp;lt;br/&amp;gt;
We have been working on various versions of this sim for more than tree years now, and I can easily say that we have never had a better core than the present one.&amp;lt;br/&amp;gt;
&amp;lt;br/&amp;gt;
We are in the process of finishing some of the most complicated pats of the simulation core and the at the same time nailing down the hard...</description></item>
<item><title>General Discussion: Anything you can tell us about this one Rik? (Author: atco, Replies: 1)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=179</link><description>&amp;lt;a href="http://forsvaret.dk/FTK/Nyt+og+Presse/Pressemeddelelser/D%C3%A6kspr%C3%A6ngning+p%C3%A5+F-16+fly+efter+landing+p%C3%A5+Flyvestation+Aalborg.htm"&amp;gt;http://forsvaret.dk/FTK/Nyt+og+Presse/Pressemeddelelser/D%C3%A6kspr%C3%A6ngning+p%C3%A5+F-16+fly+efter+landing+p%C3%A5+Flyvestation+Aalborg.htm&amp;lt;/a&amp;gt;</description></item>
<item><title>General Discussion: Pre-Training, Training (Author: BBQ, Replies: 8)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=157</link><description>Okay, I might be getting ahead of myself--but are there any documents I can study in preperation for UPT Training?&amp;nbsp; Anything I can do in F4:AF to prepare?&amp;nbsp; I know there are some documents online available here, which refer to the F16 manuals--any of those in particular I could start reading without having to fly the sim for practice?&amp;lt;br/&amp;gt;
&amp;lt;br/&amp;gt;</description></item>
<item><title>General Discussion: New flight model video (Author: BBQ, Replies: 0)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=165</link><description>Wow--that new flight model teaser video is pretty amazing--can't wait to get some stick time with it!&amp;nbsp; Thanks for&amp;nbsp;posting the link, Rik.&amp;nbsp; Looks like it will easily be as good as, or surpass LOMAC's Su-25T model, which IMHO, is the best availabe at this time.</description></item>
<item><title>General Discussion: Greetings (Author: BBQ, Replies: 9)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=152</link><description>Hello,&amp;lt;br/&amp;gt;
&amp;lt;br/&amp;gt;
I've been flying flight sims since Jane's F-15--though I've spent most of my time in Falcon 4.0 during my college days :)&amp;nbsp; I met Rik during that time, and learned heaps about how real training works, and how to get the best out of the software that was available.&amp;nbsp; Currently I'm flying LOMAC FC, IL2, and very much looking forward to F4:AF.&amp;nbsp;&amp;nbsp;&amp;lt;br/&amp;gt;
&amp;lt;br/&amp;gt;
I would love to contribute to this project as best I can--unfortunately, the only expertise I could brin...</description></item>
<item><title>General Discussion: Lomac Flaming Cliffs SU-25 Flight Model (Author: BBQ, Replies: 4)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=161</link><description>Just wondered if anyone else is impressed with the advanced flight model for LOMAC: FC's Su-25 and Su-25T.&amp;nbsp; Has everyone tried it?&amp;nbsp; I plan to post a video showcasing some in-flight footage.&amp;nbsp; Will VA have the potential to get this good?&amp;nbsp; Better?</description></item>
<item><title>General Discussion: Documentation Plan Uploaded (Author: BBQ, Replies: 0)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=155</link><description>I have created a rough draft of a Documentation Plan on the insider&amp;lt;br/&amp;gt;
&amp;lt;br/&amp;gt;
Please feel free to make comments/suggestions in this thread!</description></item>
<item><title>General Discussion: Project Documentation Needs (Author: BBQ, Replies: 1)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=154</link><description>&amp;lt;p class="MsoNormal" style="MARGIN: 0in 0in 0pt"&amp;gt;&amp;lt;font face="Times New Roman" size="3"&amp;gt;This is a simple brainstorming session--I tried to think of all the documentation needs for the project--some of it is repetative, some probably already covered by the developers--some probably missing!&amp;nbsp; Any comments--additions, etc. welcome!&amp;nbsp; I broke the documentation needs into two main categories--End User documents (modders/players) and Internal documents (core developers/team).&amp;nbsp; I'll edit t...</description></item>
<item><title>General Discussion: Testing Results (Author: BBQ, Replies: 1)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=153</link><description>I couldn't post in the thread dedicated to posting results from testing the latest alpha.&amp;lt;br/&amp;gt;
&amp;lt;br/&amp;gt;
Everything you wanted checked was fine, except anytime I clicked the mouse--anywhere, I got an error, which I sent to the email addy provided!</description></item>
<item><title>General Discussion: game won't start (Author: Snail, Replies: 3)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=148</link><description>Hi&amp;lt;br/&amp;gt;
&amp;lt;br/&amp;gt;
Curious about the progress, I downloaded and executed the installer. When I double-click the desktop item, I get an error message: d3dx9_25.dll can't be found. &amp;lt;br/&amp;gt;
&amp;lt;br/&amp;gt;
Specs:&amp;nbsp; WinXP pro, DX9.0c, Athlon 2800+, Radeon 9800 XT&amp;lt;br/&amp;gt;
&amp;lt;br/&amp;gt;
Any idea?</description></item>
<item><title>General Discussion: Licensing of VA (Author: Other, Replies: 2)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=146</link><description>&amp;lt;p&amp;gt;Under what terms is VA to get. Is it open source, is it free or commercial?&amp;nbsp;&amp;lt;/p&amp;gt;</description></item>
<item><title>General Discussion: hello (Author: Ratty, Replies: 5)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=124</link><description>Hi Guys
All looks very interesting so I thought I'd join and have a look around. &amp;lt;img src=icon_smile.gif border=0 align=middle&amp;gt;</description></item>
<item><title>General Discussion: couldn't wait (Author: Coffin, Replies: 11)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=136</link><description>Couldn't wait to see what you guys made as active/passive/pre-occupied/massively undertaking/extremely knowledgeable 87th-members made, so I downloaded the betatest.&amp;lt;br/&amp;gt;
&amp;lt;br/&amp;gt;
Got dx 9C, seems pretty modern, but get a error &amp;lt;br/&amp;gt;
d3dx9_25.dll was not found.&amp;lt;br/&amp;gt;
&amp;lt;br/&amp;gt;
Now upgrading to another build of the same directx 9c might solve it, but the security is quite strong on windows these days and cheapo's like me..well you 've guessed it.&amp;lt;br/&amp;gt;
&amp;lt;br/&amp;gt;
Ideas ?&amp;lt;br/&amp;gt;
&amp;lt;br/&amp;gt;</description></item>
<item><title>General Discussion: Teaser screenie. (Author: RIK, Replies: 3)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=123</link><description>Here's a teaser screenie showing the terrain and skydome, which demonstrates the use of advanced atmospheric light shading done entirely on the GPU.
&amp;lt;img src="http://cvs.arenalogic.com/billeder/va/Billede4.jpg" border=0&amp;gt;

We are in the procces of setting up a project management system. Take a peek [url="http://cvs.arenalogic.com/cgi-bin/trac.cgi"]HERE[/url]

The development of VA is continuing, in the spring defects and design issues in the code became too obvious to be ignored and a comple...</description></item>
<item><title>General Discussion: What is most important ? (Author: RIK, Replies: 0)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=128</link><description>What is most important ?</description></item>
<item><title>General Discussion: Thoughts and ideas about statistics logging (Author: RIK, Replies: 0)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=126</link><description>We have started the developement of the database and web system which will support the game and squardron stastistics.

We would like to hear your ideas and thoughts about what you would like to have logged, how it should be presented and what features should be supported.


Check out the wiki page on the project server [url="http://cvs.arenalogic.com/cgi-bin/trac.cgi/wiki/DevelopmentDoks"]HERE[/url]


RIK.</description></item>
<item><title>General Discussion: Textures startign to pup up in the Pit (Author: RIK, Replies: 6)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=120</link><description>&amp;lt;img src="http://www.arenalogic.com/pictures/ded_1.jpg" border=0&amp;gt;
</description></item>
<item><title>General Discussion: Current Activities (Author: ALF, Replies: 1)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=122</link><description>Here's a teeser screenie showing the terrain and skydome, which demonstrates the use of advanced atmospheric light shading done entirely on the GPU.
&amp;lt;img src="http://cvs.arenalogic.com/billeder/va/Billede4.jpg" border=0&amp;gt;
We are in the proces of setting up a project management system. 

The development of VA is continuing, in the spring defects and design issues in the code became too obvious to be ignored and a complete rewrite of the core framework was initiated.

This rewrite has now pro...</description></item>
<item><title>General Discussion: Maple Flag (Author: wpnssgt, Replies: 2)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=115</link><description>Anybody attending Maple Flag 37 next month?

If so I'll be there with the 64th Aggressors maintaining Red Air!
&amp;lt;img src=icon_smile_evil.gif border=0 align=middle&amp;gt;

Edited by - wpnssgt on 23 April 2004  12:26:42</description></item>
<item><title>General Discussion: hi (Author: Coffin, Replies: 0)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=116</link><description>Hey, looking around here too.
I'll be gone until end of may, but after that, I love to stay tuned.

Gerben "Coffin" Verrips
</description></item>
<item><title>General Discussion: Developement status (Author: RIK, Replies: 2)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=114</link><description>FYI Exe Developement is back on ;)
Focus is still on internal basic stuff suck as the database and general logic, but the HUD and the MFD's are also getting some attention.
ALF is basicly done with the basics of the animation code so the buttons in the cockpit and the surfaces on the vehicles can start moving.
RIK.</description></item>
<item><title>General Discussion: Website banner (Author: Booster, Replies: 20)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=106</link><description>I tryed to find the propper banner for the website with help from both Jester, Hero and Swede.

All our efforts looked good i would say but X-Ray/87th seems to have the touch for that kind of graphics 

Here is some samples that i would like you to comment/vote on.
We can still make changes if things should be moved around. Let us have your feedback.

Which should it be or which is best to continue working on ?

Please give me your comments on these samples here.

&amp;lt;b&amp;gt;Banner 1:&amp;lt;/b&amp;gt;
&amp;lt;i...</description></item>
<item><title>General Discussion: In (Author: Unz, Replies: 5)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=111</link><description>/me looks around at all these familiar faces and raises and eyebrow</description></item>
<item><title>General Discussion: Developement progress (Author: RIK, Replies: 1)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=112</link><description>Exe developement will be very slow in march.
Alf's bizzy with he's new Job while i'm at Red Flag in vegas ;)
RIK.

&amp;lt;img src="http://www.arenalogic.com/pictures/small_collection.jpg" border=0&amp;gt;</description></item>
<item><title>General Discussion: voice in acmi (Author: RIK, Replies: 2)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=107</link><description>Just finished up the basic code for recording the sound from direct play voice and saving it into the acmi.
This means that when you playback an acmi file you will now hear all the radio comunication that happend when you recorded the acmi ;)

Alf is workign on an editor to view and modify xfiles (grafic files). This editor will be extended so it can modify and create new VAobjects such as new aircraft ect and create new "TE's".
RIK.</description></item>
<item><title>General Discussion: Progress at the coding camp (Author: ALF, Replies: 4)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=104</link><description>After spending 4 days in a remote cabin coding 18 hours a day we made some nice progress. Most of it are not visible and includes updates to the core components responcible for rendering and loading and storing data.

We did however make the missiles guide and got some basic particle functionality working.

&amp;lt;img src="http://www.arenalogic.com/pictures/va9.jpg" border=0&amp;gt;
&amp;lt;img src="http://www.arenalogic.com/pictures/va10.jpg" border=0&amp;gt;</description></item>
<item><title>General Discussion: UI Progress (Author: Jester, Replies: 13)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=101</link><description>After much deliberation and idea tossing with Hero and Booster, we made some progress on the UI layout/theme. Hope the picture is self explanatory (pretty much) hehe :)

&amp;lt;img src="http://www.simnet.is/hbjonsson/va/progress.jpg" border=0&amp;gt;</description></item>
<item><title>General Discussion: Weapons Reference (Author: Swede, Replies: 1)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=103</link><description>Hi

If anyone have bookmarkes of weapons (A-A, A-G, S-A )
with a fairly good side and top drawing, please post the URL back here, and I reproduce it into 3D &amp;lt;img src=icon_smile.gif border=0 align=middle&amp;gt;</description></item>
<item><title>General Discussion: New clothes for the website (Author: Booster, Replies: 1)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=102</link><description>Hey guys,

As you hardly cant avoid to see the website got new clothes.

Main changes is colors, menu items remove and new top banner.

I'm still not satisfied with the top banner and dispite Hero's great work i think we just need the right idea.

Any inputs on this is appreciated.

Booster</description></item>
<item><title>General Discussion: cvs up (Author: RIK, Replies: 2)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=89</link><description>We have created some modules on the cvs server for resources.
So if you need access to upload/download talk to ALF.
You will need access if you are workign on web/lua/grafix/documentation or basicly anything else that produce files.

RIK.</description></item>
<item><title>General Discussion: moving ground objects (Author: phlerp, Replies: 15)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=88</link><description>Is it planned to hav movable groundvehicles or will tanks and stuff just be stationary objects? If they will move, will there be any support for suspension and that kind of stuff and in that cas how will this be handled for tracked vehicles?

The reason I ask is that I'm doing som tanks but I don't know how I should do with animations and that kind of stuff. Should I make the track in sections correlating to the wheels so that it can bend acordingly?</description></item>
<item><title>General Discussion: Happy newyear !!!!! (Author: RIK, Replies: 3)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=97</link><description>&amp;lt;font size=6&amp;gt;Happy newyear !!!!! &amp;lt;/font id=size6&amp;gt;
The picture is from an online newyear missile test
&amp;lt;img src="http://www.arenalogic.com/pictures/happynewyear.jpg" border=0&amp;gt;
</description></item>
<item><title>General Discussion: acmi test (Author: RIK, Replies: 0)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=99</link><description>Check out this acmi of an online test with RIK/ALF.
the smoothenign code is not done yet, btu the basics should be working.
RIK[url="http://www.arenalogic.com/files/onlinetest.acmi"]http://www.arenalogic.com/files/onlinetest_RIK_ALF.acmi[/url]
RIK</description></item>
<item><title>General Discussion: Online tests (Author: RIK, Replies: 0)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=98</link><description>&amp;lt;font size=6&amp;gt;Here are some pics from an online test done by RIK and ALF.&amp;lt;/font id=size6&amp;gt;
&amp;lt;img src="http://www.arenalogic.com/pictures/online1.jpg" border=0&amp;gt;
&amp;lt;img src="http://www.arenalogic.com/pictures/online2.jpg" border=0&amp;gt;
&amp;lt;img src="http://www.arenalogic.com/pictures/online3.jpg" border=0&amp;gt;
&amp;lt;img src="http://www.arenalogic.com/pictures/online4.jpg" border=0&amp;gt;</description></item>
<item><title>General Discussion: installer 116 up (Author: RIK, Replies: 0)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=96</link><description>Another build with updates to the basics (database/grafics).
You should be able to log on to the server, shoot gigantic huge missiles (not tracking) see other players and record it on acmi and see it afterwards.
Hero has done some great work on the avionics part (UFC/DED). some of the buttons in the pit are not clickable yet, so you cant enjoy all the sub pages yet ;)
Your online status will be tracked on http://www.viperarena.com/va_stat.asp
RIK.</description></item>
<item><title>General Discussion: 3D Models (Author: Booster, Replies: 0)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=95</link><description>&amp;lt;font color=blue&amp;gt;&amp;lt;h2&amp;gt;3D-Models&amp;lt;/h2&amp;gt;&amp;lt;/font id=blue&amp;gt;

Swede is 99% finish with his F16-MLU 3D models. 
&amp;lt;img align=right src="http://www.viperarena.com/pictures/F-16A_MLU_news.jpg" id=right border=0&amp;gt;
Though he spend most of his time at hospital with his new born twins, he find some time to do a great job.
Models has been remade since Swede lost his previous work due to harddisk failure.

Take a look for yourself &amp;lt;b&amp;gt;[url="http://www.viperarena.com/topic.asp?TOPIC_ID=94&amp;FORUM_ID=11&amp;CAT_ID=4&amp;To...</description></item>
<item><title>General Discussion: MiG-29 cockpit (Author: phlerp, Replies: 2)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=92</link><description>Anyone has access to good drawings/blueprints to the MiG-29 cockpit?</description></item>
<item><title>General Discussion: Development news and domain names (Author: ALF, Replies: 0)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=93</link><description>We finally got around to registrring the domainnames for arenalogic.com and viperarena.com

This means that you no longer need to use viper.dyndns.com, you can instead use www.arenalogic.com or www.viperarena.com or viperarena.com or arenalogic.com

On the development fron we are mainly working on the core elements of the database and scenegraph, RIK is working on creating a robust method to save and load missions (TE's) an Im working on rendering using the scenegraph. We are making good pro...</description></item>
<item><title>General Discussion: installer 115 up (Author: RIK, Replies: 2)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=90</link><description>We worked on the integration between the lua code and the cockpit.
You can now push buttons in the cockpit and the presses will result in calls to the lua code.
All the displays (ded, mfds, ewms ect) are now drawn, although we still need to tweak some numbers to  get all displays to write on the proper places.
the ded are almost done.
Track IR is now supported ;).
RIK.

standart install procedure (run setup.exe in your viperarena folder or download it from this website under downloads)
t...</description></item>
<item><title>General Discussion: work update (Author: Swede, Replies: 11)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=87</link><description>Here is a little update on the F-16B.
Some of you know that I lost the model. This is a rebuild.
&amp;lt;img src="http://hem.bredband.net/andahr/pic/F-16B_2.jpg" border=0&amp;gt;
&amp;lt;img src="http://hem.bredband.net/andahr/pic/F-16B_3.jpg" border=0&amp;gt;
&amp;lt;img src="http://hem.bredband.net/andahr/pic/F-16B_4.jpg" border=0&amp;gt;

Still a few things to do on it though, then its of to the painting hangar.&amp;lt;img src=icon_smile.gif border=0 align=middle&amp;gt;
</description></item>
<item><title>General Discussion: Avionic test program (Author: RIK, Replies: 2)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=86</link><description>I uploaded a alpha of a avionic (DED/UFC) test application for you guys to check out. It's availeble under downloads on this site. There is still lots of work required on the lua scripts that drive the application (and will drive the avionic in the game). Work has been done on the ILS page and a few other sub pages.
RIK.</description></item>
<item><title>General Discussion: News (Author: RIK, Replies: 10)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=82</link><description>Hiya all.

Though it was about time to give you all an update on the progress.

Alf is done with he's exams and I’m finally back in Denmark for a long period of time, so it's finaly looking really good VA coding vice;)

Alf is still working intensely on the coordinate and graphics system. 
I have spend some time fixing some minor bugs here (the engine 3d sound should be working now) and cleaning up the code abit.

I've also been working on the avionic of the f16 mlu. I've decided to do ...</description></item>
<item><title>General Discussion: ded font (Author: RIK, Replies: 4)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=85</link><description>I'm looking for a monospaced font for the ded. Tt would make everything much simpler if it contains "inverse video" letters too (for highlighting).

Anyone seen a font like that around ?
RIK</description></item>
<item><title>General Discussion: Discovery Wings special on flightsims (Author: Booster, Replies: 0)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=79</link><description>
Maybe this could have some interest.

This hour-long special features great material on many simulation tools - from Microsoft Flight Simulator to the biggest military simulators, plus interviews with some members of the Flight Simulator product team. 

[url]http://www.microsoft.com/games/flightsimulator/fs2004_discoverywings.asp[/url]</description></item>
<item><title>General Discussion: Just a progress report (bit tecnical) (Author: ALF, Replies: 4)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=77</link><description>Im working on the mapping system or coodinate system if you like. The problem is in rendering something as big as the earth. This presents two problems, numerical and geometrical.

The numerical problem is a result of the presision of numbers on a computer. The standard "float" numbers in a computer is represented with approximatly 7 digits of accuracy. This means if the earth center is you reference point the finest resolution at the surface of the earth corrispondt to about a foot. Emagine t...</description></item>
<item><title>General Discussion: installer 114 (Author: RIK, Replies: 1)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=76</link><description>Installer 114 is up.

There is a radar.exe in the exe directory.
when you start it it will connect to the server automaticly.
you should then be able to see all players on the server displayed as small squares.

Acmi also works on the radar, but i didn't have time to implement the ui for it, so you will have to wait until i get back in 4 weeks. I suspect it will be very simple to implement in the 3d cockpit too.

Server and client exe's are also updated internaly to allow for acmi record...</description></item>
<item><title>General Discussion: Back to work (Author: ALF, Replies: 6)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=73</link><description>Hi dudesters

I have now handed in my master thesis, and even though I still have a small amount of stuff to do in preperation for the final exam, it means that I am now ready to get to work on the core graphics engine of VA.

I am beginning to dig in to the development of the scenegraph, a scenegraph is a database containing scene information, mainly:

&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Transformations: to position objects in the world&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Geometry: the actual models to render, they are referenced so you only n...</description></item>
<item><title>General Discussion: &amp;quot;awac&amp;quot; beta (Author: RIK, Replies: 4)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=74</link><description>Hiya dudes !

Worked a little on the code today...it was nice getting some code between my fingers again after being away ;)

I'm workign on some of the features that will become handy for debugging later in the proces. That is the Acmi and a Awac radar.

I got the first alpha of the awac client done today actualy. It's very basic. It's able to log onto the server and display the clients at their current possition relative to a ref point. Picture attached ;)...the red square is a contact....</description></item>
<item><title>General Discussion: Website statistic (Author: Booster, Replies: 0)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=75</link><description>Just enabled some website statistic to see the total activity:

[url]viper.dyndns.dk/webstats[/url]

I think its cool &amp;lt;img src=icon_smile_big.gif border=0 align=middle&amp;gt;</description></item>
<item><title>General Discussion: VA Server is down today (Author: Booster, Replies: 0)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=72</link><description>Due to electricity maintenance the VA server will be down most of the day.</description></item>
<item><title>General Discussion: New Server host installed (Author: Booster, Replies: 0)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=70</link><description>Changes to the platform where the ViperArena GameServer is running.

[url="http://viper.dyndns.dk/topic.asp?TOPIC_ID=69&amp;FORUM_ID=4&amp;CAT_ID=2&amp;Topic_Title=New+Server+Host&amp;Forum_Title=Beta+Server+Hosting"]Please read[/url]</description></item>
<item><title>General Discussion: Quiet lately (Author: RIK, Replies: 4)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=68</link><description>Hi All.
As you have probably noticed, it's been quiet for a few weeks. The reason is that I've been really bizzy on work. Unfortunaly it look like the next few months are going to be at least as bizzy. In fact i'm only expecting to be in Denmark for 2 weeks until the start of November.
Alf on the other hand should be done with he's project around the end of this month (aug), so he's probably going to spool up the development ;)
RIK.
</description></item>
<item><title>General Discussion: 113 installer up (Author: RIK, Replies: 2)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=65</link><description>I want you do log on the server via the client.
after the "you are logged on" window a "wrong version, starting update" window should apear.
this will install the new version.
hit continue when it tells you that some files are in use.


if this precedure doesnt work then download setup.exe from the site and run it to get 113.

check that the exe now remembers your name (it is saved when you log on to the server)

check that the exe remembers your music path (is is saved when you select...</description></item>
<item><title>General Discussion: logo start idea (Author: Hero, Replies: 10)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=58</link><description>This is just a idea for a VA logo.

I am not sure if there is a logo out there, that looks like theese, but i actually find it very hard that its that original.

&amp;lt;img src="http://home21.inet.tele.dk/hero/pic/logo.gif" border=0&amp;gt;

</description></item>
<item><title>General Discussion: installer 110 up (Author: RIK, Replies: 8)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=62</link><description>It's on the beta Ftp this time due to some minor problems ;/
It's called setup.exe and it's a small file that you should run.
It will then install over the web.

- Callsign is remembered after login.
- Music path is remembered after you set it the first time.
- UI redone. Totaly html view now. Current stuff looks like crap, but we have full access to to what we want with asp, vb, java, html, dhtml ect so its going to be awsome ;).
It's very easy to modify and expand the UI. Check out the ...</description></item>
<item><title>General Discussion: Pictures/Drawings for 3D (Author: Swede, Replies: 12)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=54</link><description>Hi,

If anyone has time over, I would like if anyone could help collecting reference material for weapons, building, bridges etc.
If you feel artistic but dont have the posibility to put it to 3D, could draw a building or anything from at least 2 views together with measurements on it. Dose not need to be perfect drawings, like the once everyone can make &amp;lt;img src=icon_smile_wink.gif border=0 align=middle&amp;gt; Mail those to aahrling@bredband.net

Thx
Swede</description></item>
<item><title>General Discussion: Mig 29 Progress (Author: Swede, Replies: 16)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=9</link><description>"Phlerp" is working on a Mig 29. 
&amp;lt;img src="http://hem.bredband.net/andahr/mig29.jpg" border=0&amp;gt;
&amp;lt;img src="http://hem.bredband.net/andahr/mig29_1.jpg" border=0&amp;gt;
&amp;lt;img src="http://hem.bredband.net/andahr/mig29_2.jpg" border=0&amp;gt;


Edited by - Swede on 12 June 2003  18:31:45</description></item>
<item><title>General Discussion: installer 109 up (Author: RIK, Replies: 6)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=60</link><description>The installer can be found in the "downloads" section of the site.
The following has been changed:

-Flight model made flyable, but it's still test data....not the f16.

-Crash in mp3 player fixed.

-"logged in/unable to log in" window displays status when attempting to log onto the server.

-Tweaks to the thread manager.
please post how many frames pr sec you get displayed in full screen.
it's tweaked to be 30fps, but if your hardware can't keep up it might be less.

-Multiplay pos...</description></item>
<item><title>General Discussion: 107 installer up (Author: RIK, Replies: 0)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=55</link><description>Here's a pic of the two seat version swede is workign on btw.
&amp;lt;img align=right src="http://viper.dyndns.dk/pictures/f16mlub_small.jpg" id=right border=0&amp;gt;

The framework for the Stats server is done. 
With this install you will be able to log on to the server with your callsign.
The server will register that you are online and how for how long.
The stats will be availeble on the website soon.
Much More stats such as missiles used and kill ratio will ofcourse be added later.



</description></item>
<item><title>General Discussion: Installer 106 up (Author: RIK, Replies: 0)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=45</link><description>-Added Mp3 and wma playback in the UI.
-The new flight model code is implemented (lua datafiles still needs to be created before it flyes like an f16).
Rik.</description></item>
<item><title>General Discussion: The flight model (Author: RIK, Replies: 5)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=41</link><description>I'm almost done with the flight model code now, so i thought it was time for a little update.

The flight model is based on a model Nasa used when they were studying how to build the flight control computer for the F16. There are approximatly 50 tables that we can ajust with force and stability derivatives descriping everything ranging from the lift at a surden aoa to the pitching moment at a surden beta when the speedbrake is extended. Nasa ran the f16 body through some wind tunnel tests and ...</description></item>
<item><title>General Discussion: What is most importent in viperarena (Author: RIK, Replies: 3)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=40</link><description>What is most importent in viperarena</description></item>
<item><title>General Discussion: What the next few months will bring (Author: RIK, Replies: 5)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=13</link><description>

Hiya all.
Alf is currently working on he's paper, so he's not that deep into the coding at the moment.

We have decided to code our own physics engine and flight model. We already have invested quite some time into this subject, but I expect it will be work in progress for at least a few months. 
Im also investigating how we should implement the flexibility we need in the data files. I've come to the conclusion that simple data files are not going to be enough – we need some kind of scri...</description></item>
<item><title>General Discussion: Websites with pictures of F16 (Author: Booster, Replies: 2)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=22</link><description>Does any of you know one or severals websites with good pictures of F16 ?

I need them for making some images for the website.

Thanks in advance.
Booster</description></item>
<item><title>General Discussion: welcome (Author: RIK, Replies: 0)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=23</link><description>Hi all !

Here is a short note about what viperarena is and isnt.

-Viper arena is a multiplayer figher combat sim. Viper arena consists 
of a server and a client program. The client program will be free and 
will be availeble from the website. The server will not be availeble 
to the public. You will need to be connected to the server to fly. 
flying in some of the arenas will have a fee. Initialy you will be 
able to fly the f16.

some of the features we have planned for the client...</description></item>
<item><title>General Discussion: installer 1_0_5 up (Author: RIK, Replies: 0)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=20</link><description>Changes to the crashlog system</description></item>
<item><title>General Discussion: Beta Installer 1.0.4 out. Host is up ;) (Author: RIK, Replies: 1)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=14</link><description>Just uploaded installer 1.0.4

Boosters server is up, so it's time to check out MP.
start the exe, hit "log on server" and then "enter sim"
Make sure you set the "transmit voice" keys in the setup.
The smoothening code is totaly alpha, so it's warpy out there.

Also added a crash logger that i'd like you to check out. 
to generate a crash you must hit the "crash button". This should bring up a message box where you can type in your email and a message. When you hit "Send" this info will ...</description></item>
<item><title>Problems: Problems with access to forums (Author: Booster, Replies: 0)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=108</link><description>Just discovered that many members didn't had there propper access rights to the forums they should be able to see.

Error is corrected so if you by accident dont have access to a forum you need please inform one of the admins (Rik, Alf, Booster)

Thanks,
Booster</description></item>
<item><title>Problems: Slow access to website (Author: Booster, Replies: 1)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=42</link><description>It seems that my ISP are having problems with some equipment at a note/hop for the moment.

No errors has been reported yet but i have really low ping and packet loss to my ISP which mean access to website is slow. It also got impact on the VA-server.

Hope the situation will be solved soon.

Booster</description></item>
<item><title>ViperArena Wish List: Ramp start (Author: svetron, Replies: 1)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=177</link><description>Hi ! I'm quite new, joined today actually.
I've been playing Falcon 4.0 on and off since late 1998 (bought the game the same day it hit the stores in Norway!).
The thing I really enjoy, is being able to rampstart the plane, even though I think much of the real ramp start is missing in Falcon 4.0.
I don't know how much info is available about starting the real aircraft, but it would be really cool if it was possible to simulate the real thing !

Just a thought.......</description></item>
<item><title>ViperArena Wish List: Pilot Animation (Author: Hero, Replies: 11)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=25</link><description>I would like to see pilot animations like:

       Handsignals
          
       possible to see where other pilots are looking   
       when flying close formation.
</description></item>
<item><title>ViperArena Wish List: Specific targets for each plain in a flight (Author: Icebear, Replies: 0)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=170</link><description>Rik,&amp;lt;br/&amp;gt;
&amp;lt;br/&amp;gt;
This is something that is been bugging me for a long time in F4. If a flight is to take out an airbase or whatever you simply can't tell the members of your flight to attack other targets. I mean preplanned! Ofcourse you can lock up a target and then direct your element or wingmen to it. But what I would love to see is this.&amp;nbsp;Specify a target for each plane with a different load?</description></item>
<item><title>ViperArena Wish List: VA world representation/Terrain making (Author: 87th_striker, Replies: 7)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=168</link><description>In the good old Falcon 4 several tools where made to create new terrains.  Some of these tools had limitiations. One of them was representation of the globe as a flat pancake instead of a sphere.  This meant that when creating theaters close to arctic or the antartic, the positions of land became unrealistic. So was position of objects.
(Is the VA world flat or a sphere ?)

Has this matter been adressed in VA ?

Also data sources for terrain representation are often a challenge.  There is a...</description></item>
<item><title>ViperArena Wish List: Grapichs custom plane textures (Author: Hero, Replies: 8)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=31</link><description>Would be really great to have the possibility to design a home made painting of the plane, and then when flying with others they can load the plane, and they will se you in your own designed plane.

The textures for the plane can be locked or unlocked, locked means that nobody can use the texturs you made.

i think this would be a great thing for each squadron so that its possible to fly with the Squadron textures. 



</description></item>
<item><title>ViperArena Wish List: IP options in the two seater (Author: Hero, Replies: 9)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=43</link><description>what about making a feature list that the IP can choose different malfunctions from, and see how the recruit reacts. maybe just call em on the mfd IP MODE.</description></item>
<item><title>ViperArena Wish List: indevidual Serial numbers for the each plane (Author: Hero, Replies: 11)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=36</link><description>We could make individual serialnumbers for each plane we fly.

an examble

Pilot Hero with the pilot number 230
Squadron 872nd
Plane type: F16CJ
how many F16CJ crashed 5 (Crashes only count on official missions)

Plane serial would be s/n F16CJ872230/5


--
Pilot dooley with the pilot number 80
Squadron 111th
Plane type: A10
how many A10 crashed 3 (Crashes only count on official missions)

Plane serial would be s/n A1011180/3


the idea is that the serial number is automatic...</description></item>
<item><title>ViperArena Wish List: Arming area (Author: Hero, Replies: 13)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=51</link><description>HEc talked about the Ground control and procedures.
What about driving into the arming area before taking off.
and when comming back could be cool.</description></item>
<item><title>ViperArena Wish List: Official Training Ranks/records (Author: BBQ, Replies: 0)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=166</link><description>Would be neat to know, officially, if someone has passed UPT or other training--something in their login name or callsign that has to be approved--so that you can know, instantly, what level a pilot has achieved, etc.</description></item>
<item><title>ViperArena Wish List: In game video recording (Author: Booster, Replies: 3)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=163</link><description>&amp;lt;p&amp;gt;It would be cool to have in game video recording for making good training videos. This will really be something that can boost the community into this sim.&amp;lt;br/&amp;gt;
&amp;lt;br/&amp;gt;
I assume this on the &amp;quot;To-Do&amp;quot; list &amp;lt;img src="/fckeditor/editor/images/smiley/MWPX/regular_smile.gif" alt=""/&amp;gt;&amp;lt;br/&amp;gt;
&amp;lt;br/&amp;gt;
&amp;lt;br/&amp;gt;
&amp;lt;/p&amp;gt;</description></item>
<item><title>ViperArena Wish List: Official Aircraft for Official Fight (Author: ker2x, Replies: 1)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=138</link><description>Because there&amp;nbsp;will be&amp;nbsp;a ladder, there will be cheater.&amp;lt;br/&amp;gt;
Because a player can modify and/or create an Aircraft.&amp;lt;br/&amp;gt;
We'll have some player flying with custom plane. Something like :&amp;nbsp;&amp;lt;br/&amp;gt;
- Max speed Mach 50&amp;lt;br/&amp;gt;
- Max G : +40/-30&amp;lt;br/&amp;gt;
- Max altitude : orbital&amp;lt;br/&amp;gt;
- Number of AA rocket : 20000&amp;lt;br/&amp;gt;
- Ariane V engine&amp;lt;br/&amp;gt;
- turn radius : 1m&amp;lt;br/&amp;gt;
- etc ...&amp;lt;br/&amp;gt;
&amp;lt;br/&amp;gt;
You know what i mean. &amp;lt;img src="/fckeditor/editor/images/smiley/MWPX/wink_smile.gif" alt=""/&amp;gt;&amp;lt;br/&amp;gt;
i...</description></item>
<item><title>ViperArena Wish List: Scadron shared agenda (Author: ker2x, Replies: 0)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=142</link><description>&amp;lt;!--StartFragment --&amp;gt;
&amp;lt;tr class="msg" msg-type="PRIVMSG" msg-dest="#va" dest-type="IRCChannel" view-type="IRCChannel" msg-user="ker2x ME!"&amp;gt;
&amp;lt;/tr&amp;gt;
&amp;lt;td class="msg-user" msg-type="PRIVMSG" msg-dest="#va" dest-type="IRCChannel" view-type="IRCChannel" msg-user="ker2x ME!" statustext="16/05/2005 15:39, ker2x!chatzilla@Mix-Toulouse-215-3-250.w80-9.abo.wanadoo.fr"&amp;gt;&amp;lt;/td&amp;gt;
&amp;lt;td class="msg-data" msg-type="PRIVMSG" msg-dest="#va" dest-type="IRCChannel" view-type="IRCChannel" msg-user="ker2x ME!" colspan="...</description></item>
<item><title>ViperArena Wish List: open standard data format (Author: ker2x, Replies: 1)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=141</link><description>I'm sure you will do that, but it's my wish and i think it's really important.&amp;lt;br/&amp;gt;
When you can, please use open standard data format.&amp;lt;br/&amp;gt;
&amp;lt;br/&amp;gt;
zlib or bzlib for file compression.&amp;lt;br/&amp;gt;
png for compressed image format (avoid huge bmp or tga screenshot plz ...).&amp;lt;br/&amp;gt;
Human readable and easy to parse data log.&amp;lt;br/&amp;gt;
Avoid binary and proprietary format when you don't have.&amp;lt;br/&amp;gt;
If you have to hide or protect something, use SSL, GPG, MD5, and so on (open standard, heavily tested by the whole...</description></item>
<item><title>ViperArena Wish List: data logging (Author: ker2x, Replies: 1)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=140</link><description>Like X-Plane (or GTR (for car)), it could be nice to have a data-stream logging system.&amp;nbsp;&amp;lt;br/&amp;gt;
At least for flight-model debuging purpose.&amp;lt;br/&amp;gt;
It's also a good way to implement a simple replay system (Lock-on do that).&amp;lt;br/&amp;gt;
&amp;lt;br/&amp;gt;
The log could be a CSV (comma separated value) or TSV (tab separated value) file. It's standard, all langage have a CSV parser, excel/openoffice can read it. (personally, i use Gnuplot)&amp;lt;br/&amp;gt;
We should choose wich data we want to log and which data we don't wan...</description></item>
<item><title>ViperArena Wish List: Force feedback (Author: ker2x, Replies: 1)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=139</link><description>Will you implement the force feedback ?&amp;lt;br/&amp;gt;
is it usefull ? (does a real F-16 have a &amp;quot;force feedback&amp;quot; or it is fully electric or hydrolic ?)</description></item>
<item><title>ViperArena Wish List: Realistic Ground Control (Author: Hec, Replies: 2)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=50</link><description>Im back &amp;lt;img src=icon_smile_wink.gif border=0 align=middle&amp;gt;
I would realy like some realistic radio-procedures. Its just boring to start on some lame taxiway and just follow it to the runway without bothering to listen to the instructions given by tower... Normaly you would be given the instruction to "taxi to runway XX via X and X, and hold before X" and then "after departing bla-bla, line up and wait"
Also it could be very cool to have the marshall-officer, signaling you in the dark, to the ...</description></item>
<item><title>ViperArena Wish List: GUI for VA Server.exe (Author: Booster, Replies: 0)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=78</link><description>Just a thought on GUI for the VA server.exe.

Think that the way CS 1.6 (CounterStrike) has made there GUI is very interesting.

You can see how it looks by checking the current VA server.</description></item>
<item><title>ViperArena Wish List: Install must look after previous install (Author: Booster, Replies: 5)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=63</link><description>Know this is a minor thing but why dont the installer look after a previous installation and suggest that path.

</description></item>
<item><title>ViperArena Wish List: TE´s (Author: Pet, Replies: 2)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=52</link><description>Allthough i´m sure you guys have it in mind. Hero and I talked about incorporation of a mission builder. It´s a must &amp;lt;img src=icon_smile.gif border=0 align=middle&amp;gt;

Rgds
Pet</description></item>
<item><title>ViperArena Wish List: Weather (Author: Hec, Replies: 4)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=38</link><description>I would very much like some real-world-weather. As I have discovered, flying and airplane in RL in turbulent air, gusting winds, rain, frost with ice on wings, etc. is a bit more hard than driving a viper, in rather static F4 weather envirement. It would be very cool with these things in our next sim. Maybee we could look at the weather in FS2004 to get and idea of how to program the stuff!?
&amp;lt;img src=icon_smile_question.gif border=0 align=middle&amp;gt;</description></item>
<item><title>ViperArena Wish List: 3D view System (Author: Swede, Replies: 2)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=7</link><description>I have been thinking of one intressting thing.
In all flight simulations you have a fixed point in space there you can rotate your view from.
This dosent give the "correct" picture from inside the cockpit. Its simply an unnatural movement. I think it would be very intresting to try to add an "Arc" type of movement, when the pilot (you and me) rotate the view to the right, we would be much closer to the canopy frame and also be able to see more of our own airframe. Also we wouldnt stair right i...</description></item>
<item><title>ViperArena Wish List: Realism!! (Author: Pet, Replies: 2)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=37</link><description>I think the main thing in the sim is Realism. 

It would be a pitty making a sim with alot things that doesent relate to the real F-16. 

Just a thought.

Pet</description></item>
<item><title>ViperArena Wish List: Support for 3 screens (Author: kukki, Replies: 1)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=35</link><description>Support for 3 screens so that i can make a good 3D wiev on a 3 headed or 3 projectors</description></item>
<item><title>ViperArena Wish List: MFD Data out (Author: kukki, Replies: 2)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=32</link><description>It would be nice if we could take the data from the MFD out to seperate Lcd/tft screens in homebuild pits&amp;lt;img src=icon_smile_cool.gif border=0 align=middle&amp;gt;</description></item>
<item><title>ViperArena Wish List: Mark Funktion (Author: kukki, Replies: 0)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=34</link><description>It will be a good thing if we could get the mark funktion to work so if lead is marking a target it will show up on the mfd`s in the flight group</description></item>
<item><title>ViperArena Wish List: Buddy lasing (Author: kukki, Replies: 0)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=33</link><description>Buddy laseing for the LGB bombings would be good</description></item>
<item><title>ViperArena Wish List: Pilot training (Author: Pet, Replies: 3)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=30</link><description>The pilot training: Is that supposed to be like we do in 87th with IP´s or could the game be made so that one should go through different stages eg. basic flying, nav etc. and that the results of the training will be registret on the server automatically. 

One good example is Americas Army game http://www.americasarmy.com/ 

Glad to be able to help you guys.&amp;lt;img src=icon_smile.gif border=0 align=middle&amp;gt;

Rgds
Pet</description></item>
<item><title>ViperArena Wish List: Making Terrain (Author: Hero, Replies: 1)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=27</link><description>would it be possible to make a Terrain reader, that reads real maps.

what to do make a SCAN of a map. edit the maps altitude lines to a sertain color.
Tell the terrain reader what altitude each line is in.

this process can also be done again with roads trees buildings.

take forreste you draw the area that have a sertain type of forrest and draw that area in a sertain color, when all layers have been added we have a very detailed terrain.

I know that it probally would be very expenci...</description></item>
<item><title>ViperArena Wish List: Helmet Visor (Author: Hero, Replies: 1)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=28</link><description>I read that the light in this sim should be like real world, so i guess it also effect our eyes like RL, so what about Helmet Visors? 
is it cool or is it dumb?</description></item>
<item><title>ViperArena Wish List: Anticheat (Author: Hero, Replies: 2)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=29</link><description>I thought about the possibility to cheat by editing the datafiles for the planes.

What about for official missions/ladder (not sure what to call it)
   Not let ppl fly a plane that havent been approved.
   Make VA check the datafile of the plane that the each player uses.
   if it is to much for the game server, it could ask a   
   verifying server to do it.</description></item>
<item><title>ViperArena Wish List: UI music taken from users MP3 library (Author: Mav, Replies: 2)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=10</link><description>I would very much like to see this instead of having to have music either written for or licenced to the sim. It would be i bit expencive if we were to pay off a artist for getting permission to play music in the UI.

It would be a bit more easy to have the installer/exe search for the library with the highest percentage of MP3 files on the users pc and then use that in conjunction with a small internal MP3player. I got this idea from EA's Madden 2003, that does that (lets the player select a ...</description></item>
<item><title>ViperArena Wish List: IP options (Author: Booster, Replies: 0)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=19</link><description>Need to have a way we can select which IP/server we will join.

Cant test MP/Voice due to NAT restrictions on my router.

Booster</description></item>
<item><title>Announcements: Find out whats happening on the timeline. (Author: RIK, Replies: 0)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=145</link><description>A good place to get SA on where the action is taking place is on the &amp;quot;timeline&amp;quot; on the TRAC/Insider.&amp;lt;br/&amp;gt;
&amp;lt;br/&amp;gt;</description></item>
<item><title>Announcements: V 0.4.289 uploaded (Author: RIK, Replies: 1)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=144</link><description>Joystick support added.&amp;lt;br/&amp;gt;
crash log can be disables (for script development purposes)&amp;lt;br/&amp;gt;
check the insider tickets for more info on the updates.</description></item>
<item><title>Announcements: test (Author: RIK, Replies: 0)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=133</link><description>test</description></item>
<item><title>Announcements: Early alpha version (V0.4.270)  uploaded (Author: RIK, Replies: 1)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=127</link><description>&amp;lt;p&amp;gt;Get the installer under TRAC/BETA TEST in the main menu. &amp;lt;/p&amp;gt;</description></item>
<item><title>News: Viper Arena on hold (Author: RIK, Replies: 1)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=187</link><description>&amp;lt;p class="MsoNormal" style="MARGIN: 0cm 0cm 0pt"&amp;gt;&amp;lt;font face="Calibri" size="3"&amp;gt;Ralf and I have decided to put the Viper Arena project on hold.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;
&amp;lt;p class="MsoNormal" style="MARGIN: 0cm 0cm 0pt"&amp;gt;&amp;lt;font face="Calibri" size="3"&amp;gt;Ralf recently got another baby, and he has been taking on some project managing responsibilities on work. I am taking a leave from the air force to pursue a civil career. These activities have been taking our time for a while now and will continue to do so in the co...</description></item>
<item><title>News: Important progress (Author: ALF, Replies: 1)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=186</link><description>Hi All&amp;lt;br/&amp;gt;
&amp;lt;br/&amp;gt;
Just wanted to bring you a short update on the stuff accomplished on the two day coding camp. &amp;lt;br/&amp;gt;
&amp;lt;br/&amp;gt;
We started out working on the weapon system, to design the interaction structures responciple for handling weapons in the simulation. Rik spend the second day nailing some of the important parts of the networking code.&amp;lt;br/&amp;gt;
&amp;lt;br/&amp;gt;
All in all we solved a lot of the design problems regarding the weapons system, so we now have a missile that can actively guide towards a t...</description></item>
<item><title>News: Coding camp (Author: ALF, Replies: 3)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=185</link><description>RIK and I are leaving for a weekend of extreme programming, this means the wiki area will be down since we are bringing the server with us.&amp;lt;br/&amp;gt;
&amp;lt;br/&amp;gt;
Hopefully we will have some nice stuff to show after the weekend...&amp;lt;img src="/fckeditor/editor/images/smiley/MWPX/wink_smile.gif" alt=""/&amp;gt;&amp;lt;br/&amp;gt;
&amp;lt;br/&amp;gt;
Brgs Ralf&amp;lt;br/&amp;gt;</description></item>
<item><title>News: Development News (Author: ALF, Replies: 6)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=183</link><description>hey all&amp;lt;br/&amp;gt;
&amp;lt;br/&amp;gt;
Rik is away on some seminar this week so not much new stuff from his side. &amp;lt;br/&amp;gt;
&amp;lt;br/&amp;gt;
I hed the flue the first few days of the week, but now im back working on the sensor system. The system is comming along nicly and I expect to have a the initial version compleated by the end of this week.&amp;lt;br/&amp;gt;
&amp;lt;br/&amp;gt;
Having the sensor system in place will allow us to start implementing the first weapons, we will propably start out with a nice heat seeking missile. There are quite a lot...</description></item>
<item><title>News: Just a short development update (Author: ALF, Replies: 0)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=181</link><description>Hi all&amp;lt;br/&amp;gt;
&amp;lt;br/&amp;gt;
I just vanted to bring you the lates news on the development front.&amp;lt;br/&amp;gt;
&amp;lt;br/&amp;gt;
This week I made an important brakethrough in the development of the spatial system. In the last update i described how the culling code now works across the cells. This time I made it possible for the simulation objects to change cells. In pracsis it means that we can now fly around the entire earth.&amp;lt;br/&amp;gt;
&amp;lt;br/&amp;gt;
There are still a bit of design work to do to decide how to syncronice these cell c...</description></item>
<item><title>News: Another extreme programming session (Author: ALF, Replies: 0)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=180</link><description>Hi All&amp;lt;br/&amp;gt;
&amp;lt;br/&amp;gt;
RIK and I spend the last weekend b4 Xmas in a remote cabin coding like crazy, we really needed the opertunity to concentrate 100% on the project for a few days as we were both stuck with some hardcore problems that are hard to attact when you only have a few hours every other afternoon.&amp;lt;br/&amp;gt;
&amp;lt;br/&amp;gt;
As usuall the coding camp really paid off, RIK got a lot of the principles for the server update algorithms designed and most of it implementet as well. At the same time I finally...</description></item>
<item><title>News: a view from 30k feet (Author: RIK, Replies: 2)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=175</link><description>&amp;lt;p&amp;gt;&amp;lt;img alt="" src="http://cvs.arenalogic.com/cgi-bin/trac.cgi/attachment/wiki/ScreenShots/satterrain.JPG?format=raw"/&amp;gt;&amp;lt;br/&amp;gt;
&amp;lt;br/&amp;gt;
The pictuture shows what is&amp;nbsp;going to be the foundation of the terrain system.&amp;lt;br/&amp;gt;
The grafics itself is not very impresive, since there is currently no elevation, rought textures&amp;nbsp;and no shading implementet. What might impress though, is that you can fly around the entire&amp;nbsp;globe while continuasly download terrain&amp;nbsp;images as you move along.&amp;lt;/p&amp;gt;</description></item>
<item><title>News: Another video for ya. (Author: RIK, Replies: 1)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=176</link><description>&amp;lt;img alt="" src="http://www.viperarena.com/video/mfdsvid.jpg"/&amp;gt;&amp;lt;br/&amp;gt;
We are primarily coding c++ on the server at the moment -&amp;nbsp;to make everything come online.&amp;nbsp; Quite alot of efford has been put into this behind the scenes and things are progressing as planned.&amp;nbsp; While work on the server continues,&amp;nbsp;Coffin and hero has made real progress with the avionic scripts of the F16 mlu. I've compiled&amp;nbsp;a video&amp;nbsp;which will show some of the features that they have been working on.&amp;...</description></item>
<item><title>News: First implementation of the server :) (Author: RIK, Replies: 0)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=174</link><description>&amp;lt;img alt="" src="http://cvs.arenalogic.com/cgi-bin/trac.cgi/attachment/wiki/ScreenShots/loggedon.JPG?format=raw"/&amp;gt;&amp;lt;br/&amp;gt;
We are currently working on the server which will keep all clients up to date.&amp;lt;br/&amp;gt;
The first implementation will include a simple system to keep position updated, as well as voice communication.</description></item>
<item><title>News: IRC server change. (Author: RIK, Replies: 0)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=173</link><description>We have decided to change the irc server to irc.freenode.net channel #Aircombatarena, because of problems with the previous host.&amp;lt;br/&amp;gt;
There is a java applet under the insider/community which you can use to log on in case you don't have an irc client installed.</description></item>
<item><title>News: Alpha 0.6.517 up (Author: RIK, Replies: 0)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=172</link><description>Get it via the the menu (Trac/beta test)&amp;lt;br/&amp;gt;
&amp;lt;br/&amp;gt;
There's more info there about features etc.&amp;lt;br/&amp;gt;
&amp;lt;br/&amp;gt;
RIK.</description></item>
<item><title>News: Avionic tests video (Author: RIK, Replies: 0)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=171</link><description>&amp;lt;p&amp;gt;&amp;lt;img alt="" src="http://cvs.arenalogic.com/cgi-bin/trac.cgi/attachment/wiki/ScreenShots/VAexe%202005-07-30%2004-30-54-98.jpg?format=raw"/&amp;gt;&amp;lt;br/&amp;gt;
&amp;lt;br/&amp;gt;
The avionics are progressing steadily.&amp;nbsp; The core lua scripts which deal with controling the mfd's are done, so now we are adding pages and specific functionality.&amp;nbsp;&amp;lt;br/&amp;gt;
&amp;lt;br/&amp;gt;
You can read on the insider about how to script this stuff.&amp;lt;br/&amp;gt;
&amp;lt;br/&amp;gt;
I shot a short video which show a test of the mfd logic and the clikable 3d pit.&amp;nbsp...</description></item>
<item><title>News: Extreme programming :) (Author: RIK, Replies: 0)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=169</link><description>&amp;lt;p&amp;gt;For the next days (until Sunday), Alf and i have put the real world on standby, while working on VA full time.&amp;nbsp;This is an exciting time, since many of the core features are past the alpha stage and we can now work on things that actually make a visual/game-play difference.&amp;nbsp;&amp;nbsp;We will work on the next milestone and release the next beta&amp;nbsp;on Sunday. This beta will&amp;nbsp; amongst other things contain the script framework for the avionic system of the F16 mlu as well as some of th...</description></item>
<item><title>News: Welcome to Coffin ! (Author: RIK, Replies: 0)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=167</link><description>&amp;lt;img src="http://cvs.arenalogic.com/cgi-bin/trac.cgi/attachment/wiki/ScreenShots/avion1.JPG?format=raw" alt=""/&amp;gt;&amp;lt;br/&amp;gt;
&amp;lt;br/&amp;gt;
We are proudly announce that Coffin has joined the script team. He will be working on scripts for the avionics for the F16MLU.&amp;nbsp; Here's a screenie of today's achievements. The Flight path marker is naturaly moving with the alpha and beta of the airframe and it's all controled via script.&amp;lt;br/&amp;gt;
&amp;lt;br/&amp;gt;
Nice work Coffin !&amp;lt;br/&amp;gt;
&amp;lt;br/&amp;gt;
Regards,&amp;lt;br/&amp;gt;
RIK.</description></item>
<item><title>News: Deep Stall Video (Author: RIK, Replies: 0)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=164</link><description>&amp;lt;p&amp;gt;&amp;lt;img src="http://cvs.arenalogic.com/cgi-bin/trac.cgi/attachment/wiki/FlightModel/aoa.JPG?format=raw" alt=""/&amp;gt;&amp;lt;br/&amp;gt;
&amp;lt;br/&amp;gt;
&amp;lt;br/&amp;gt;
The flight model system is taking shape &amp;lt;img src="/fckeditor/editor/images/smiley/MWPX/regular_smile.gif" alt=""/&amp;gt;&amp;lt;br/&amp;gt;
&amp;lt;br/&amp;gt;
The flight model is Based on a NASA model. It's a model they used to experiment with flight control systems, when they were building fighters with relaxed stability (like the F16). This model is basicly as good as it can get.&amp;lt;br/&amp;gt;
&amp;lt;br/&amp;gt;
...</description></item>
<item><title>News: Alpha 0.5.367 up (Author: RIK, Replies: 0)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=162</link><description>Alpha 0.5.367 contains the first version of the avionic rendering framework.&amp;lt;br/&amp;gt;
You can now script most of the basic systems like the ewms, ewpi, ded, basic functions of the MFD's, the FLCS test and radio. The framework is however very flexible and not specific to the F16 in any way.&amp;lt;br/&amp;gt;
There will be more on the insider about how to work with the framework in the next few days.&amp;lt;br/&amp;gt;
Find the installer under TRAC/betatest&amp;lt;br/&amp;gt;
&amp;lt;br/&amp;gt;
RIK.</description></item>
<item><title>News: Website Problems and status updates (Author: ALF, Replies: 0)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=159</link><description>Unfortunatly the internet connection to the Arenalogic web site host has been down since june 2. We regret the loong time it took to restore the online status of the site and the lack of information. &amp;lt;br/&amp;gt;
&amp;lt;br/&amp;gt;
The experience has promtet us to investigate how to deal with similar situations in the future.&amp;lt;br/&amp;gt;
&amp;lt;br/&amp;gt;
Anyway the site is back online and the development is ongoing.&amp;lt;br/&amp;gt;
&amp;lt;br/&amp;gt;
The updates in the following weeks may warry, Bot Rik and I are on wecation and this will mean we are...</description></item>
<item><title>News: Avionic scripting (Author: RIK, Replies: 0)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=158</link><description>&amp;lt;p&amp;gt;&amp;lt;img alt="" src="http://cvs.arenalogic.com/cgi-bin/trac.cgi/attachment/wiki/ScreenShots/avionic3.JPG?format=raw"/&amp;gt;&amp;lt;br/&amp;gt;
&amp;lt;br/&amp;gt;
&amp;lt;/p&amp;gt;
&amp;lt;p class="MsoNormal" style="MARGIN: 0cm 0cm 0pt"&amp;gt;&amp;lt;span lang="EN-GB" style="FONT-SIZE: 6pt; FONT-FAMILY: Arial; mso-ansi-language: EN-GB"&amp;gt;&amp;lt;font size="3"&amp;gt;Here's a picture of the new avionic scripting framework.&amp;nbsp;Even though it might not look as much at the first glance, the framework behind it is quite unique. You build the display via modules such as text co...</description></item>
<item><title>News: Brandt Ryan &amp;quot;BBQ&amp;quot; Documentation Team leader (Author: RIK, Replies: 0)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=156</link><description>&amp;lt;font face="Verdana" color="#191970" size="2"&amp;gt;We are proud to anounce that&amp;nbsp; Brandt Ryan &amp;quot;BBQ&amp;quot;&amp;nbsp; is designated as Team leader for the Documentation Team.&amp;lt;br/&amp;gt;
&amp;lt;br/&amp;gt;
BBQ has been active with falcon 4.0 and lock on. BBQ has a Masters in writing and is currently working as a tecnichal writer/validation engineer for Johnson controls inc. &amp;lt;br/&amp;gt;
&amp;lt;br/&amp;gt;
Read more on the insider.&amp;lt;/font&amp;gt;</description></item>
<item><title>News: Next 0.4 release is near (Author: RIK, Replies: 0)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=151</link><description>The basic cockpit button scripting framework is almost done. This means that you can create buttons from a script and recieve signals when the player hits a button in the 3d cockpit.&amp;lt;br/&amp;gt;
When that is done&amp;nbsp;we&amp;nbsp;will release an alpha.&amp;lt;br/&amp;gt;
&amp;lt;br/&amp;gt;
Next is a framework for scripting draw fuctions, so that you can draw advanced stuff on MFD's, HUD etc.&amp;lt;br/&amp;gt;
With the current framework you can already to simple things such as draw text on the DED and simple geometry such as lines.&amp;lt;br/&amp;gt;
&amp;lt;br/...</description></item>
<item><title>News: Restructuring of The insider (Author: RIK, Replies: 0)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=150</link><description>The insider has been restructured and a new navigation system has been implemented.</description></item>
<item><title>News: Direct X 9c june update. (Author: RIK, Replies: 0)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=149</link><description>&amp;lt;p align="left"&amp;gt;&amp;nbsp;The June 2005 release of the DirectX SDK is now available. This release includes changes to D3DX library, graphics samples, PIX for Windows, and the documentation&amp;lt;br/&amp;gt;
&amp;lt;br/&amp;gt;
&amp;lt;/p&amp;gt;
&amp;lt;p align="left"&amp;gt;&amp;lt;img src="http://www.gamedev.net/community/forums/mod/news/icons/news68.png" align="right" border="0" alt=""/&amp;gt;&amp;lt;/p&amp;gt;</description></item>
<item><title>News: Developement chat (Author: RIK, Replies: 0)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=147</link><description>We usualy hang out on an irc chat while developing. You are more then welcome to come join us and follow the developement in realtime. There is instructions on the front page of the insider on how to join.&amp;lt;br/&amp;gt;</description></item>
<item><title>News: VA will go public after milestone 0,5 (Author: RIK, Replies: 0)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=135</link><description>Follow the developement in the &amp;quot;Insider&amp;quot;&amp;nbsp;&amp;lt;br/&amp;gt;
The in game screenshot below shows the advanced realtime sky and terrain shader.&amp;lt;br/&amp;gt;
&amp;lt;img src="http://cvs.arenalogic.com/billeder/va/Billede4.jpg" border="0" alt=""/&amp;gt;</description></item>
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