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Last 5 topics

Things around the sim
Posted by Booster Last replied by ALF on 21 February 2006 @ 07:52:12
Just a short Q.<br > <br > Dont see ...
[Last Reply (3)]

Anything you can tell us about this one Rik?
Posted by atco Last replied by RIK on 21 November 2005 @ 16:49:30
<a href="http: forsvaret.dk FTK Nyt+og+Presse ...
[Last Reply (1)]

Ramp start
Posted by svetron Last replied by ALF on 15 September 2005 @ 15:37:58
Hi ! I'm quite new, joined today actually. I've b...
[Last Reply (1)]

Specific targets for each plain in a flight
Posted by Icebear on 28 July 2005 @ 22:40:24
Rik,<br > <br > This is something th...


VA world representation/Terrain making
Posted by 87th_striker Last replied by RIK on 28 July 2005 @ 01:00:12
In the good old Falcon 4 several tools where made ...
[Last Reply (7)]

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Quote of the month

'ACE'
When asked why he was referred to as 'Ace'; Capt. Ray Lancaster, USAAF, responded, "Because during World War II, I was responsible for the destruction of six aircraft, fortunately three were enemy."

Welcome to ViperArena

Viperarena is a hardcore combat flight simulator. 

Viperarena is developed with a focus on realism, multiplayer, community and extendibility.

We welcome you to get alot more information and to follow  the development on the TRAC development site.

Please registrer now to get access to the development and member site.

News

Viper Arena on hold 16 August 2006
17:54:24
Viper Arena on hold

Ralf and I have decided to put the Viper Arena project on hold.

Ralf recently got another baby, and he has been taking on some project managing responsibilities on work. I am taking a leave from the air force to pursue a civil car...

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Important progress 27 March 2006
13:02:56
Important progressHi All

Just wanted to bring you a short update on the stuff accomplished on the two day coding camp.

We started out working on the weapon system, to design the interaction structures responciple for handling weapons in the simulation. Rik spend the second day nailing some of the important parts of the networking code.

All in all we solved a lot of the design...
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Coding camp 16 March 2006
07:56:41
RIK and I are leaving for a weekend of extreme programming, this means the wiki area will be down since we are bringing the server with us.

Hopefully we will have some nice stuff to show after the weekend...

Brgs Ralf
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Development News 12 January 2006
16:02:48
Development Newshey all

Rik is away on some seminar this week so not much new stuff from his side.

I hed the flue the first few days of the week, but now im back working on the sensor system. The system is comming along nicly and I expect to have a the initial version compleated by the end of this week.

Having the sensor system in place will allow us to start implementing t...
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Just a short development update 05 January 2006
09:48:39
Just a short development updateHi all

I just vanted to bring you the lates news on the development front.

This week I made an important brakethrough in the development of the spatial system. In the last update i described how the culling code now works across the cells. This time I made it possible for the simulation objects to change cells. In pracsis it means that we can now fly around the entire ear...
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Another extreme programming session 28 December 2005
10:56:26
Another extreme programming sessionHi All

RIK and I spend the last weekend b4 Xmas in a remote cabin coding like crazy, we really needed the opertunity to concentrate 100% on the project for a few days as we were both stuck with some hardcore problems that are hard to attact when you only have a few hours every other afternoon.

As usuall the coding camp really paid off, RIK got a lot of the principles for ...
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Exciting Times Comming 23 September 2005
15:54:36

Hi Crowd, just wanted to bring you an update.

We have been working on various versions of this sim for more than tree years now, and I can easily say that we have never had a better core than the present one.

We are in the process of finishing som...

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Another video for ya. 23 August 2005
14:50:35

We are primarily coding c++ on the server at the moment - to make everything come online.  Quite alot of efford has been put into this behind the scenes and things are progressing as planned.  While work on the server continues, Coffin and hero has made real progress with the avionic scripts of the F16 mlu. I...
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a view from 30k feet 15 August 2005
00:28:57



The pictuture shows what is going to be the foundation of the terrain system.
The grafics itself is not very impresive, since there is currently no elevation, rought textures and no shading implementet. What might impress though, is that you can fly a...

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First implementation of the server :) 07 August 2005
15:08:22

We are currently working on the server which will keep all clients up to date.
The first implementation will include a simple system to keep position updated, as well as voice communication.
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IRC server change. 06 August 2005
14:05:30
IRC server change.We have decided to change the irc server to irc.freenode.net channel #Aircombatarena, because of problems with the previous host.
There is a java applet under the insider/community which you can use to log on in case you don't have an irc client installed.
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Alpha 0.6.517 up 31 July 2005
00:08:38
Alpha 0.6.517 upGet it via the the menu (Trac/beta test)

There's more info there about features etc.

RIK.
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Avionic tests video 30 July 2005
04:26:27



The avionics are progressing steadily.  The core lua scripts which deal with controling the mfd's are done, so now we are adding pages and specific functionality. 

You can read on the insider about how to script this stuff...

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Extreme programming :) 27 July 2005
14:52:03
Extreme programming :)

For the next days (until Sunday), Alf and i have put the real world on standby, while working on VA full time. This is an exciting time, since many of the core features are past the alpha stage and we can now work on things that actually make a visual/game-play difference.  We will work on the next milestone and release the next beta on Sunday. This beta will  amongst o...

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