| Viper Arena on hold |
Posted by RIK |
16 August 2006 17:54:24 |
| Ralf and I have decided to put the Viper Arena project on hold.
Ralf recently got another baby, and he has been taking on some project managing responsibilities on work. I am taking a leave from the air force to pursue a civil car...
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| Important progress |
Posted by ALF |
27 March 2006 13:02:56 |
Hi All
Just wanted to bring you a short update on the stuff accomplished on the two day coding camp.
We started out working on the weapon system, to design the interaction structures responciple for handling weapons in the simulation. Rik spend the second day nailing some of the important parts of the networking code.
All in all we solved a lot of the design...
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| Coding camp |
Posted by ALF |
16 March 2006 07:56:41 |
RIK and I are leaving for a weekend of extreme programming, this means the wiki area will be down since we are bringing the server with us.
Hopefully we will have some nice stuff to show after the weekend...
Brgs Ralf
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| Development News |
Posted by ALF |
12 January 2006 16:02:48 |
hey all
Rik is away on some seminar this week so not much new stuff from his side.
I hed the flue the first few days of the week, but now im back working on the sensor system. The system is comming along nicly and I expect to have a the initial version compleated by the end of this week.
Having the sensor system in place will allow us to start implementing t...
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| Just a short development update |
Posted by ALF |
05 January 2006 09:48:39 |
Hi all
I just vanted to bring you the lates news on the development front.
This week I made an important brakethrough in the development of the spatial system. In the last update i described how the culling code now works across the cells. This time I made it possible for the simulation objects to change cells. In pracsis it means that we can now fly around the entire ear...
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| Another extreme programming session |
Posted by ALF |
28 December 2005 10:56:26 |
Hi All
RIK and I spend the last weekend b4 Xmas in a remote cabin coding like crazy, we really needed the opertunity to concentrate 100% on the project for a few days as we were both stuck with some hardcore problems that are hard to attact when you only have a few hours every other afternoon.
As usuall the coding camp really paid off, RIK got a lot of the principles for ...
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| Exciting Times Comming |
Posted by ALF |
23 September 2005 15:54:36 |
| Hi Crowd, just wanted to bring you an update. 
We have been working on various versions of this sim for more than tree years now, and I can easily say that we have never had a better core than the present one.
We are in the process of finishing som...
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| Another video for ya. |
Posted by RIK |
23 August 2005 14:50:35 |

We are primarily coding c++ on the server at the moment - to make everything come online. Quite alot of efford has been put into this behind the scenes and things are progressing as planned. While work on the server continues, Coffin and hero has made real progress with the avionic scripts of the F16 mlu. I...
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| a view from 30k feet |
Posted by RIK |
15 August 2005 00:28:57 |
| 
The pictuture shows what is going to be the foundation of the terrain system.
The grafics itself is not very impresive, since there is currently no elevation, rought textures and no shading implementet. What might impress though, is that you can fly a...
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| First implementation of the server :) |
Posted by RIK |
07 August 2005 15:08:22 |

We are currently working on the server which will keep all clients up to date.
The first implementation will include a simple system to keep position updated, as well as voice communication.
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| IRC server change. |
Posted by RIK |
06 August 2005 14:05:30 |
We have decided to change the irc server to irc.freenode.net channel #Aircombatarena, because of problems with the previous host.
There is a java applet under the insider/community which you can use to log on in case you don't have an irc client installed.
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| Alpha 0.6.517 up |
Posted by RIK |
31 July 2005 00:08:38 |
Get it via the the menu (Trac/beta test)
There's more info there about features etc.
RIK.
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| Avionic tests video |
Posted by RIK |
30 July 2005 04:26:27 |
| 
The avionics are progressing steadily. The core lua scripts which deal with controling the mfd's are done, so now we are adding pages and specific functionality.
You can read on the insider about how to script this stuff...
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| Extreme programming :) |
Posted by RIK |
27 July 2005 14:52:03 |
| For the next days (until Sunday), Alf and i have put the real world on standby, while working on VA full time. This is an exciting time, since many of the core features are past the alpha stage and we can now work on things that actually make a visual/game-play difference. We will work on the next milestone and release the next beta on Sunday. This beta will amongst o...
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| Welcome to Coffin ! |
Posted by RIK |
20 July 2005 03:02:46 |

We are proudly announce that Coffin has joined the script team. He will be working on scripts for the avionics for the F16MLU. Here's a screenie of today's achievements. The Flight path marker is naturaly moving with the alpha and beta of the airframe and it's all con...
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