<?xml version="1.0" encoding="ISO-8859-1" ?><!-- RSS generated by ViperArena on 5/12/2008 --><rss version="0.92"><channel><title>News on ViperArena</title><link>http://www.arenalogic.com/</link><description>News from the forum of ViperArena</description><item><title>Viper Arena on hold (Author: RIK on 16 August 2006, Replies: 1)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=187</link><description>Message:  &amp;lt;p class="MsoNormal" style="MARGIN: 0cm 0cm 0pt"&amp;gt;&amp;lt;font face="Calibri" size="3"&amp;gt;Ralf and I have decided to put the Viper Arena project on hold.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;
&amp;lt;p class="MsoNormal" style="MARGIN: 0cm 0cm 0pt"&amp;gt;&amp;lt;font face="Calibri" size="3"&amp;gt;Ralf recently got another baby, and he has been taking on some project managing responsibilities on work. I am taking a leave from the air force to pursue a civil car...</description></item><item><title>Important progress (Author: ALF on 27 March 2006, Replies: 1)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=186</link><description>Message:  Hi All&amp;lt;br/&amp;gt;
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Just wanted to bring you a short update on the stuff accomplished on the two day coding camp. &amp;lt;br/&amp;gt;
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We started out working on the weapon system, to design the interaction structures responciple for handling weapons in the simulation. Rik spend the second day nailing some of the important parts of the networking code.&amp;lt;br/&amp;gt;
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All in all we solved a lot of the design...</description></item><item><title>Coding camp (Author: ALF on 16 March 2006, Replies: 3)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=185</link><description>Message:  RIK and I are leaving for a weekend of extreme programming, this means the wiki area will be down since we are bringing the server with us.&amp;lt;br/&amp;gt;
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Hopefully we will have some nice stuff to show after the weekend...&amp;lt;img src="/fckeditor/editor/images/smiley/MWPX/wink_smile.gif" alt=""/&amp;gt;&amp;lt;br/&amp;gt;
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Brgs Ralf&amp;lt;br/&amp;gt;</description></item><item><title>Development News (Author: ALF on 12 January 2006, Replies: 6)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=183</link><description>Message:  hey all&amp;lt;br/&amp;gt;
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Rik is away on some seminar this week so not much new stuff from his side. &amp;lt;br/&amp;gt;
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I hed the flue the first few days of the week, but now im back working on the sensor system. The system is comming along nicly and I expect to have a the initial version compleated by the end of this week.&amp;lt;br/&amp;gt;
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Having the sensor system in place will allow us to start implementing t...</description></item><item><title>Just a short development update (Author: ALF on 05 January 2006, Replies: 0)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=181</link><description>Message:  Hi all&amp;lt;br/&amp;gt;
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I just vanted to bring you the lates news on the development front.&amp;lt;br/&amp;gt;
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This week I made an important brakethrough in the development of the spatial system. In the last update i described how the culling code now works across the cells. This time I made it possible for the simulation objects to change cells. In pracsis it means that we can now fly around the entire ear...</description></item><item><title>Another extreme programming session (Author: ALF on 28 December 2005, Replies: 0)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=180</link><description>Message:  Hi All&amp;lt;br/&amp;gt;
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RIK and I spend the last weekend b4 Xmas in a remote cabin coding like crazy, we really needed the opertunity to concentrate 100% on the project for a few days as we were both stuck with some hardcore problems that are hard to attact when you only have a few hours every other afternoon.&amp;lt;br/&amp;gt;
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As usuall the coding camp really paid off, RIK got a lot of the principles for ...</description></item><item><title>Exciting Times Comming (Author: ALF on 23 September 2005, Replies: 7)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=178</link><description>Message:  &amp;lt;p class="MsoNormal"&amp;gt;&amp;lt;span lang="EN-GB"&amp;gt;Hi Crowd, just wanted to bring you an update. &amp;lt;img src="/fckeditor/editor/images/smiley/MWPX/whatchutalkingabout_smile.gif" alt=""/&amp;gt;&amp;lt;br/&amp;gt;
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We have been working on various versions of this sim for more than tree years now, and I can easily say that we have never had a better core than the present one.&amp;lt;br/&amp;gt;
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We are in the process of finishing som...</description></item><item><title>Another video for ya. (Author: RIK on 23 August 2005, Replies: 1)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=176</link><description>Message:  &amp;lt;img alt="" src="http://www.viperarena.com/video/mfdsvid.jpg"/&amp;gt;&amp;lt;br/&amp;gt;
We are primarily coding c++ on the server at the moment -&amp;nbsp;to make everything come online.&amp;nbsp; Quite alot of efford has been put into this behind the scenes and things are progressing as planned.&amp;nbsp; While work on the server continues,&amp;nbsp;Coffin and hero has made real progress with the avionic scripts of the F16 mlu. I...</description></item><item><title>a view from 30k feet (Author: RIK on 15 August 2005, Replies: 2)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=175</link><description>Message:  &amp;lt;p&amp;gt;&amp;lt;img alt="" src="http://cvs.arenalogic.com/cgi-bin/trac.cgi/attachment/wiki/ScreenShots/satterrain.JPG?format=raw"/&amp;gt;&amp;lt;br/&amp;gt;
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The pictuture shows what is&amp;nbsp;going to be the foundation of the terrain system.&amp;lt;br/&amp;gt;
The grafics itself is not very impresive, since there is currently no elevation, rought textures&amp;nbsp;and no shading implementet. What might impress though, is that you can fly a...</description></item><item><title>First implementation of the server :) (Author: RIK on 07 August 2005, Replies: 0)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=174</link><description>Message:  &amp;lt;img alt="" src="http://cvs.arenalogic.com/cgi-bin/trac.cgi/attachment/wiki/ScreenShots/loggedon.JPG?format=raw"/&amp;gt;&amp;lt;br/&amp;gt;
We are currently working on the server which will keep all clients up to date.&amp;lt;br/&amp;gt;
The first implementation will include a simple system to keep position updated, as well as voice communication.</description></item><item><title>IRC server change. (Author: RIK on 06 August 2005, Replies: 0)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=173</link><description>Message:  We have decided to change the irc server to irc.freenode.net channel #Aircombatarena, because of problems with the previous host.&amp;lt;br/&amp;gt;
There is a java applet under the insider/community which you can use to log on in case you don't have an irc client installed.</description></item><item><title>Alpha 0.6.517 up (Author: RIK on 31 July 2005, Replies: 0)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=172</link><description>Message:  Get it via the the menu (Trac/beta test)&amp;lt;br/&amp;gt;
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There's more info there about features etc.&amp;lt;br/&amp;gt;
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RIK.</description></item><item><title>Avionic tests video (Author: RIK on 30 July 2005, Replies: 0)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=171</link><description>Message:  &amp;lt;p&amp;gt;&amp;lt;img alt="" src="http://cvs.arenalogic.com/cgi-bin/trac.cgi/attachment/wiki/ScreenShots/VAexe%202005-07-30%2004-30-54-98.jpg?format=raw"/&amp;gt;&amp;lt;br/&amp;gt;
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The avionics are progressing steadily.&amp;nbsp; The core lua scripts which deal with controling the mfd's are done, so now we are adding pages and specific functionality.&amp;nbsp;&amp;lt;br/&amp;gt;
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You can read on the insider about how to script this stuff...</description></item><item><title>Extreme programming :) (Author: RIK on 27 July 2005, Replies: 0)</title><link>http://www.arenalogic.com/link.asp?Topic_ID=169</link><description>Message:  &amp;lt;p&amp;gt;For the next days (until Sunday), Alf and i have put the real world on standby, while working on VA full time.&amp;nbsp;This is an exciting time, since many of the core features are past the alpha stage and we can now work on things that actually make a visual/game-play difference.&amp;nbsp;&amp;nbsp;We will work on the next milestone and release the next beta&amp;nbsp;on Sunday. This beta will&amp;nbsp; amongst o...</description></item></channel></rss>