AIR COMBAT ARENA / MISSION PROFILE
Force-on-Force LVC
Four jets in the air. A fourteen-aircraft fight on the picture.

Force-on-Force LVC

A demanding force-on-force large force employment day: a few live jets, dense synthetic opposition, live takeover of constructive tracks, per-side datalink.

Four jets in the air. A fourteen-aircraft fight on the picture.

A squadron needs a demanding force-on-force fight — a credible adversary package, radar and threat-warning cues, and a tactical datalink picture for each side — but it can only put a handful of jets in the air on the day. The Arena runs the training day with a small number of live airframes backed by a dense synthetic opposition, and makes the whole engagement hold together as one coherent, reviewable mission.

Plan

The mission director opens a saved scenario and the team builds the day together — the adversary lead shapes the hostile package and its commit timing, the controller lays in the datalink plan, and the briefing lead prepares the picture. Every entity is pre-assigned as live, virtual, or constructive across both sides. Before anyone briefs, the team scrubs the scenario timer forward to watch the fight develop, so if the hostile package commits too early they fix it while it is still cheap to fix.

Brief

The team briefs from the very same mission picture they will fly, not a separate slide deck. Push times, the threat laydown, the communications plan, and the datalink plan are all confirmed against that shared picture. A late change to a commit time is captured against the mission timeline itself, rather than left to be remembered as a verbal exception.

Execute

The mission runs under one authoritative clock, so every control-cell station sees the same elapsed time and the same picture. The adversary liaison holds the live aggressor jets off the friendly datalink while constructive aircraft present the threat package as one coherent formation; on the controller's call, each live jet merges onto the constructive track it joined — inheriting that track's number, identity, and position — so a contact crews were already working is suddenly backed by a radar return and threat-warning cues, with nothing flickering. Each side works its own independent datalink picture with correct friend/foe symbology translated automatically per side — no shared God's-eye view. When a pilot fires, the Arena detects the launch off the datalink, spawns the weapon into the simulation, and guides it so every participant sees the same shot, with the outcome assessed against geometry and the kill model and recorded.

Debrief

The team reconstructs the mission from recorded evidence: track history, the datalink picture each side actually saw, every shot and kill, and the merge and split events laid out on the timeline. The debrief follows each visible object across its handoffs, so a contact that was constructive, then live, then constructive again is told as one continuous story rather than three disconnected tracks. The squadron walks away with proof of what was trained, not an argument about what happened.

AIR COMBAT ARENA / MISSION PROFILE

The capabilities behind the fight

Bring us the fight you need to rehearse, and we will walk you through how the Arena runs it — plan to debrief, on one coherent picture.

Related pages

Force-on-Force LVC: live, virtual and constructive air combat with Air Combat Arena

A generic training illustration of how ArenaLogic Air Combat Arena builds a force-on-force exercise from available assets: live aircraft, simulators and computer-generated forces in one mission, with aircraft, naval units, air defence and army fires connected through their available interfaces, one shared scenario and brief, live aircraft taking over constructive tracks, a separate tactical picture for each side, a shared exercise record and a debrief that follows every contact across live and constructive participation.

Film transcript

A bigger exercise across air, land and sea

A demanding air-combat exercise needs a credible opposing force. But flying every participant is rarely practical. Air Combat Arena brings live aircraft, simulators and computer-generated forces into one mission. Aircraft, naval units, friendly air defence and army fires can train together, connected through each system's available interfaces.

Prepare one shared scenario

The team builds the mission together, assigns the participants and previews how the scenario develops. The brief uses the same mission picture, with communications and exercise timing agreed before the run.

Live aircraft, synthetic depth

A small live element can take part in a much larger synthetic formation. Live aircraft can take over constructive tracks, bringing real aircraft cues into the problem the trainees are already working.

Each side has its own picture

Blue and Red work their own tactical datalink pictures. The White Cell coordinates the exercise, while each force trains with the information it is meant to see.

One exercise, a shared record

Exercise events and assessed engagement outcomes become part of the shared record. Controllers, instructors and simulator participants can follow the same mission as the situation develops.

Follow the whole story

In the debrief, the team follows the recorded tracks, the picture each side saw, and the changes between live and constructive participation. One contact remains one continuous training story.

Make the live sortie go further

Make more of the aircraft, simulators and people you already have. Build a richer force-on-force training day with Air Combat Arena.