AIR COMBAT ARENA / MODULES
Three Pillars and an Assurance Spine
Every capability a credible LVC programme needs — three pillars carrying the value, on a built-in assurance foundation. Select a pillar or the foundation to browse its modules and what each one gives you.

Three Pillars and an Assurance Spine

Browse Air Combat Arena by pillar — Networked Training Foundation, the White Cell, Live & Constructive Integration, and the Built-in Assurance spine.

Every capability a credible LVC programme needs — three pillars carrying the value, on a built-in assurance foundation. Select a pillar or the foundation to browse its modules and what each one gives you.

Networked Training Foundation

Plan, brief, run, and debrief one mission across roles and sites — with constructive forces, a live datalink picture, weapons that count, and one evidence trail.

Exercise Planning

Design the whole event: objectives, timeline and execution schedule.

Training Objective Management

Define each objective, then watch its status update from the live run.

Scenario Planning

Build the problem the aircrew fly against: order of battle, threat laydown and injects, authored from the authoritative scenario.

Scenario Repository

Reusable mission packages stored centrally, holding the order of battle, routes and tactics the simulation loads on cue.

Distributed Planning

Plan one mission across roles and sites, imported from your mission-planning tools or built in-tool, then brief, fly and debrief from that same plan.

Distributed Briefing

Brief from the very mission you'll fly, showing and playing both the scenario and the plans on one authoritative picture that carries unchanged into execution and debrief.

Exercise Control

Run the event from the controlling battlestation, under one authoritative mission clock shared across every site.

Distributed Debrief

Reconstruct the mission and prove what happened: synchronised replay, shot evaluation and every objective graded against the record.

Shot Validation & Data Analysis

Turn engagements into defensible conclusions, with every shot reviewed against its evidence and a kill model.

Computer Generated Forces

Constructive air, SAM, AAA and integrated air defence that react to the fight and supply credible, repeatable pressure.

Threat Library & Doctrine

A reusable library of named threats and tactics you build once and trust every time.

Terrain & 3D Models

Shared, correlated terrain so live, virtual and constructive forces fight the same geography.

Weather

One time-synchronised atmosphere every participant shares. Set it, evolve it, or override it live.

Civil Traffic

A realistic civil pattern of life fills the theatre, so crews train against a crowded picture.

Stealth Viewer

A passive real-time 3D window on the live fight for staff, assessors and observers — never a control surface.

Sensor & ISR Streams

Low-latency EO/IR, radar and video-downlink feeds for ISR cells and JTACs, drawn from the same mission picture.

Weapon Flyout & Effects

Every missile — air, surface, or a live jet's shot — flies its own physics-based model in one coherent picture.

Tactical Datalink & Link 16

One shared Link 16 picture across live, virtual and constructive, with independent Blue and Red networks.

Simulation-C2 Mediation

Put operational controllers in the loop with tasking, coordination and a live air picture over Link 16.

Radio Voice

Live and simulated radio, bridged so operational cockpits and synthetic crews talk on one shared net.

CGF Radio Calls

Constructive Blue forces make tactical and scenario-injected calls on the exercise nets.

Video Teleconferencing

Audio/video coordination across sites: plenary and sub-group sessions, screen share, classification-aware.

VoIP

Cross-site voice for technical and White Cell coordination.

Chat & Free Text

Deliberate, role-based text coordination beside radio and datalink, attributed and kept for debrief.

File Exchange

Share operational and technical documents across an exercise, access-controlled to its participants.

Data Recording

Capture the whole run — tracks, datalink, events, video — on one timeline synced to simulation time.

The White Cell

Run the exercise as an operational control room — each role on a battlestation shaped to what it owns, over one shared picture, with explicit authority.

White Cell Battlestations

One shared picture and role-shaped battlestations. Combine the roles on a small mission or split them across an EXCON team.

Air Boss

Conduct the exercise: deconfliction, safety, tempo, and the one overall picture.

Control from the tactical picture, ground (GCI) or airborne (AWACS/ABM).

Adjudicate the fight: validate shots and kills, and own the kill and time-out calls.

Run the surface threats, driving SAM, AAA and IADS to stress aircrew EW and SEAD.

Red Air

Drive the adversary to the training objective: liaison to the live aggressors and controller of constructive Red, presenting the threat the Blue force needs to train against.

Blue Forces

Make a small force feel like a large operation by driving constructive Blue flights that fly, coordinate and call alongside the live players.

Identity, Authorisation & Role Permissions

Make authority explicit and enforceable: who can see, drive and approve what, by role.

Live & Constructive Integration

Bring the live range into the same exercise — live-to-synthetic handoff with no visible seam, physical emitters driven from the scenario, and scarce assets presenting a full threat laydown.

LVC Participant Model & Handoff

Merge a live jet onto a constructive track and hand it back, with no visible seam to the trainee.

Virtual Aggressor

A pilot-in-the-loop adversary cockpit that can be configured to fly different threat aircraft and their weapon systems.

HLA / DIS Mediation

Bring your existing DIS and HLA systems into one exercise as full participants.

Federation & Data Filtering

Decide what simulation traffic flows where, so a multi-site exercise stays clean instead of degrading as sites are added.

Live Range Operations

Bring physical range assets — emitters, surrogates, vehicles and ships — into the exercise as live, controlled participants.

Physical Emitter Control

Drive physical RF emitters from the scenario, so aircrew receive threat indications on their own aircraft equipment.

Live/Constructive Augmentation

Couple live aircraft and physical emitters to the synthetic battlespace, so limited range assets can represent a larger threat laydown.

Asset Catalogue & Portal

Register, scope, configure and govern every live asset in one auditable catalogue: what it is, who owns it, and its limits.

Asset Planning Portal

Schedule scarce live assets into the same exercise you plan, brief and run, so they are available, placed and conflict-free before the training day.

Asset Controller App

The field app a range controller uses to bring assigned assets active, set their position, and report photos and status to the White Cell.

Built-in Assurance

Security and trust designed into the product — a cross-domain boundary, a trustworthy clock, live readiness, and verification before the training day.

Cross-Domain Guard

A controlled, one-way boundary between security domains, deny-by-default.

Cross-Domain Mediation & Filtering

Simulation-aware filtering, so the boundary is tight without strangling training.

Cross-Domain Monitoring

Watch and replay the boundary to prove the posture held.

Cross-Domain Policy Management

Author the release policy and see its training cost before the run.

Time Synchronisation

Shared time you watch rather than assume, so a drifting clock is caught while the mission is still running.

Technical Monitoring

See the system stay ready and catch a failing component while there is still time to fix it.

Test & Certification

Verify and pre-certify joining systems against the exercise test plan before the training day, not during it.