Three Pillars and an Assurance Spine
Browse Air Combat Arena by pillar — Networked Training Foundation, the White Cell, Live & Constructive Integration, and the Built-in Assurance spine.
Every capability a credible LVC programme needs — three pillars carrying the value, on a built-in assurance foundation. Select a pillar or the foundation to browse its modules and what each one gives you.
Networked Training Foundation
Plan, brief, run, and debrief one mission across roles and sites — with constructive forces, a live datalink picture, weapons that count, and one evidence trail.
Exercise Planning
Design the whole event: objectives, timeline and execution schedule.
- Collect what the event as a whole is meant to train
- Lay missions and phases along an exercise timeline
- Coordinate when each part of the event runs
Training Objective Management
Define each objective, then watch its status update from the live run.
- Objectives defined as mission goals, skill checks or scenario tasks, each owned by role, participant, package or thread
- Status tracked in real time — not started, in progress, completed or failed — inferred from the run as it unfolds
- A debrief report grading every objective met, partially met or unmet, each backed by the recorded evidence
Scenario Planning
Build the problem the aircrew fly against: order of battle, threat laydown and injects, authored from the authoritative scenario.
- Lay down the order of battle, threats and entities as authoritative scenario data — the operators only ever see it through their intelligence picture
- Place and time the adversary: routes, sites, behaviours and scripted injects that turn an empty map into a credible tactical problem
- Becomes the executable scenario that drives the constructive forces and the exercise — saved to the repository and reused across runs
Scenario Repository
Reusable mission packages stored centrally, holding the order of battle, routes and tactics the simulation loads on cue.
- Central, searchable store of reusable scenario packages — find a saved mission by its details, not by hunting through files
- Living packages travel whole — order of battle, routes, tactics and role setup, not loose files
- The briefed, executed and reviewed version is kept as a snapshot the simulation loads directly
Distributed Planning
Plan one mission across roles and sites, imported from your mission-planning tools or built in-tool, then brief, fly and debrief from that same plan.
- Two ways in — import the operational mission plan from the unit's mission-planning tools, or build it collaboratively across roles and sites on one shared, always-current picture (routes, formations, timing, map drawings)
- Aircrew plan against the intelligence picture they were given — the way they plan a live mission — not the scenario's authoritative data
- One plan feeds briefing, the simulators and the White Cell — it briefs the crews and initialises the runnable scenario (routes, load-outs, initial positions), with no rebuild at handoff
Distributed Briefing
Brief from the very mission you'll fly, showing and playing both the scenario and the plans on one authoritative picture that carries unchanged into execution and debrief.
- Show and play both the scenario and the plans together — the threat laydown and the aircrew's routes and formations, animated on one authoritative, versioned picture
- That exact briefed picture flows into execution and debrief with no rebuild or re-keying
- Mass briefs and parallel per-lane sub-group briefs run across connected sites
Exercise Control
Run the event from the controlling battlestation, under one authoritative mission clock shared across every site.
- One mission clock, time-synchronised across the whole exercise — start, hold, resume, scrub, reset and stop from the controlling battlestation
- Timed injects and entity spawns fire on schedule; controllers intervene live — move, retask, kill or revive forces in the running picture
- The whole run is recorded for evidence-backed debrief and replay
Distributed Debrief
Reconstruct the mission and prove what happened: synchronised replay, shot evaluation and every objective graded against the record.
- Role-true mission reconstruction — replay the fight with the picture each side saw, in real time or sped up, with cockpit flight data on the same mission clock for the whole debrief team
- Shot-by-shot engagement evaluation — step through every shot and kill against its geometry, timing and weapon state to settle what counted and why
- Grade the run against mission, training and debrief objectives, each call backed by the recorded evidence
Shot Validation & Data Analysis
Turn engagements into defensible conclusions, with every shot reviewed against its evidence and a kill model.
- Shot and kill review with the shooter, target, geometry, timing and weapon state behind each call
- Real-time validation that records the system's kill assessment and the controller's decision side by side
- A shot-log report you can export and feed into the customer's wider assessment process
Computer Generated Forces
Constructive air, SAM, AAA and integrated air defence that react to the fight and supply credible, repeatable pressure.
- Constructive air, ground-based threats and surface entities that sense, decide and engage from the live picture
- Operator control of creation, routes, tactics, behaviours and regeneration during the run
- One force that drives the shared Link 16 / DIS picture, so synthetic and live participants fight the same problem
Threat Library & Doctrine
A reusable library of named threats and tactics you build once and trust every time.
- Reusable SAM, AAA and aircraft threat systems
- Engagement doctrine, radar behaviour and selectable tactics
- One definition behind the synthetic and live face of a threat
Terrain & 3D Models
Shared, correlated terrain so live, virtual and constructive forces fight the same geography.
- Correlated imagery, elevation and vector terrain shared across every participant
- Object and moving-model representations populate the visual scene
- One geography for all — line-of-sight, masking and positions agree for everyone
Weather
One time-synchronised atmosphere every participant shares. Set it, evolve it, or override it live.
- Wind, visibility, cloud, precipitation and pressure, consistent for every player
- One shared, time-synchronised state across the whole theatre
- Set conditions to shape the problem, evolve them through the run, or override live mid-exercise
Civil Traffic
A realistic civil pattern of life fills the theatre, so crews train against a crowded picture.
- Autonomous civil air and surface traffic that populates the theatre without operator spawning
- Simulated routes or replay of recorded real-world traffic, on the shared exercise clock
- Configurable density per region to dial the discrimination pressure for the training problem
Stealth Viewer
A passive real-time 3D window on the live fight for staff, assessors and observers — never a control surface.
- Move the viewpoint and zoom anywhere, or slew the camera to follow any participant
- Renders the same live picture the controllers command and the debrief replays — one shared view of the fight
- A read-only window for staff and observers, with no effect on the running exercise
Sensor & ISR Streams
Low-latency EO/IR, radar and video-downlink feeds for ISR cells and JTACs, drawn from the same mission picture.
- EO/IR, radar and video-downlink feeds synchronised to the simulated platform's position and pointing
- Multiple simultaneous channels, low-latency enough for an operator to work the sensor live
- Captured as part of the exercise record, so debrief shows what the ISR cell or JTAC saw
Weapon Flyout & Effects
Every missile — air, surface, or a live jet's shot — flies its own physics-based model in one coherent picture.
- Physics-based flyout — thrust, mass, aerodynamics and energy bleed, so a missile that runs out of speed falls short, not a scripted line to the target
- Layered terminal lethality — fuzing, warhead function and lethal radius resolve as distinct, logged outcomes, not a single hit-or-miss roll
- Kill assessment tuned to the data you supply, with a live aircraft's shot tied into the same picture and captured for adjudication and debrief
Tactical Datalink & Link 16
One shared Link 16 picture across live, virtual and constructive, with independent Blue and Red networks.
- Tracks, identity and J-series messages shared across live, virtual and constructive participants on one picture
- Independent Blue and Red networks, each with its own C2 unit and automatic friend/foe identity translation
- Live tracks bridged into the synthetic fight (and back), with every datalink message recorded for debrief
Simulation-C2 Mediation
Put operational controllers in the loop with tasking, coordination and a live air picture over Link 16.
- Send mission tasking and free-text coordination from the controller into the live exercise
- Feed the controller a realistic air picture built from exercise participants, including AWACS-style tracks
- Connect Link 16-capable C2 and C2SIM-style gateways for other C2 systems
Radio Voice
Live and simulated radio, bridged so operational cockpits and synthetic crews talk on one shared net.
- Operational UHF/VHF radio and simulated radio for synthetic players, mimicking aircraft equipment
- Live-to-sim audio bridging on selected frequencies, so a cockpit and a sim crew share the net
- Tune predefined nets, run multiple channels at once, push-to-talk, with per-net transmit/receive state
CGF Radio Calls
Constructive Blue forces make tactical and scenario-injected calls on the exercise nets.
- Constructive Blue flights transmit tactical calls with callsign, net and timing tied to the scenario
- Scenario-injected calls trigger from timeline events, behaviours or operator selection, so packages check in, acknowledge tasking and coordinate without another live speaker
- Calls become part of the same communications and evidence story as radio, datalink and debrief
Video Teleconferencing
Audio/video coordination across sites: plenary and sub-group sessions, screen share, classification-aware.
- Plenary whole-team and per-lane sub-group sessions, with screen sharing of plans and the mission picture
- Sessions recorded for debrief where approved; video drops to audio-only where the environment requires
- Coordination carried in one exercise rhythm, running on the site's conferencing platform
VoIP
Cross-site voice for technical and White Cell coordination.
- One-to-one and group calls across sites
- A voice path for the staff running the exercise
- A dependable fallback when simulated radio drops
Chat & Free Text
Deliberate, role-based text coordination beside radio and datalink, attributed and kept for debrief.
- Pre-arranged role-based rooms — controllers, red cell and support coordinate in the right channel, every message attributed to who sent it
- Free-text tactical messages and automatic system notices on significant exercise events, alongside the formal datalink flow
- Kept on the record — coordination replays in debrief as part of the same evidence trail as the tracks and the shots
File Exchange
Share operational and technical documents across an exercise, access-controlled to its participants.
- Tasking, plans, test plans, connection agreements and setup files shared in one place
- Find documents by their details across preparation and execution, not buried in email
- Access restricted to the people taking part in the exercise
Data Recording
Capture the whole run — tracks, datalink, events, video — on one timeline synced to simulation time.
- Tracks, datalink, engagements and operator actions captured as the run happens
- Every stream stamped to one mission clock and synchronised to simulation time
- Automatic markers on key events, plus your own bookmarks and mission notes for fast debrief navigation
The White Cell
Run the exercise as an operational control room — each role on a battlestation shaped to what it owns, over one shared picture, with explicit authority.
White Cell Battlestations
One shared picture and role-shaped battlestations. Combine the roles on a small mission or split them across an EXCON team.
- Battlestations shaped to each EXCON role — fight adjudication, Red/adversary live-synthetic merge and split, surface-threat and IADS control, constructive Blue force scaling, the Link 16 track picture, and exercise tempo and clock — all over one shared picture
- Each role works the slice of the exercise it owns, from a battlestation laid out for that role's job
- Roles combine on a small mission, then split across operators as the force grows, with per-role control authority and operator accountability
Air Boss
Conduct the exercise: deconfliction, safety, tempo, and the one overall picture.
- Overall conductor: owns mission tempo, the clock, and go/no-go
- Deconfliction and safety-of-flight across the whole fight
- Calls the intervention that protects training value; the battlestations execute as one
Control from the tactical picture, ground (GCI) or airborne (AWACS/ABM).
- A live Link 16 track picture across live, virtual and constructive
- Vector, task and target from the controller's workflow
- External C2, a co-located C2 station, or directly in Mission Control
Adjudicate the fight: validate shots and kills, and own the kill and time-out calls.
- Real-time shot assessment from launch geometry and the scenario's kill model
- Records the kill / miss / revive decision — system evidence plus the human call
- Protects training value; not just a calculator
Run the surface threats, driving SAM, AAA and IADS to stress aircrew EW and SEAD.
- Control constructive SAM, AAA and IADS sites — plus live emitters where connected
- Each threat engages on its own doctrine and tactics — search, acquire, track, launch — not a fixed script
- A reactive surface threat that pressures aircrew EW and SEAD, and is captured for debrief
Red Air
Drive the adversary to the training objective: liaison to the live aggressors and controller of constructive Red, presenting the threat the Blue force needs to train against.
- Drive constructive Red air — commit timing, tactics and force continuity — to present the threat that makes the Blue force work toward its training objectives
- Liaison to the live aggressors: merge, split and hand off between live and constructive so a few jets present a full package
- Regenerate and retask the adversary under exercise rules to keep the problem credible and on-objective — on the Red network, captured for debrief
Blue Forces
Make a small force feel like a large operation by driving constructive Blue flights that fly, coordinate and call alongside the live players.
- Drive constructive Blue flights during execution — extra packages, support and fillers that scale the friendly scenario beyond the live and simulator players
- Interact with the live and virtual Blue players — coordination, radio calls, comms and shared tasking — so a handful of participants feel like part of a much larger force
- One Blue picture across live, virtual and constructive on the Blue network, captured for debrief
Identity, Authorisation & Role Permissions
Make authority explicit and enforceable: who can see, drive and approve what, by role.
- User identity with role-based access — admins assign roles and the asset-control scope each role may see and drive
- Authority decisions enforced in depth at the data, service and interface layers, not just hidden in the UI
- Every role, scope and high-impact change recorded to a tamper-resistant audit trail for approvals and debrief
Live & Constructive Integration
Bring the live range into the same exercise — live-to-synthetic handoff with no visible seam, physical emitters driven from the scenario, and scarce assets presenting a full threat laydown.
LVC Participant Model & Handoff
Merge a live jet onto a constructive track and hand it back, with no visible seam to the trainee.
- One participant stays coherent across live, virtual and constructive, on a single Link 16 and DIS picture
- Merge and split as operator-controlled handoffs that inherit the track number and identity
- The same visible track survives every change of driver, so debrief follows one entity end to end
Virtual Aggressor
A pilot-in-the-loop adversary cockpit that can be configured to fly different threat aircraft and their weapon systems.
- A pilot flies the adversary from a cockpit — human-in-the-loop threat behaviour and real decisions, on the same Link 16 and DIS picture as the live and constructive Red force
- Configurable to different threats — set the cockpit up as the threat aircraft you need, with its radar, sensors and weapon systems drawn from the threat library, and re-role it for the next scenario
- Merges with live and constructive aggressors into one coherent Red package and hands off with no visible seam to Blue, with every shot and track captured for debrief
HLA / DIS Mediation
Bring your existing DIS and HLA systems into one exercise as full participants.
- Read and write entity, fire and detonation on DIS
- Take part in an HLA federation on the standard data model
- Entities and events bridged so mixed systems share one picture
Federation & Data Filtering
Decide what simulation traffic flows where, so a multi-site exercise stays clean instead of degrading as sites are added.
- Filter by message type and entity class so each site and system gets what it needs, not what disrupts it
- Bandwidth- and geography-aware policy keeps constrained, multi-site links within budget
- Works across your existing federation run-time and network — the Arena decides what flows, not the wiring you already own
Live Range Operations
Bring physical range assets — emitters, surrogates, vehicles and ships — into the exercise as live, controlled participants.
- Emitters, surrogates, vehicles, ships and ground positions controlled from a range-side map, where each asset physically is
- Live assets driven from the same scenario as the synthetic forces, on one common, time-synchronised clock
- Range activity folded into one mission picture and the after-action record — the live side of one debrief story
Physical Emitter Control
Drive physical RF emitters from the scenario, so aircrew receive threat indications on their own aircraft equipment.
- Search, acquisition, track and launch driven by the same threat doctrine as the constructive forces
- The correct RF signature and pointing tied to the assigned target, in step with the live picture
- Each emitter's mode, health and status visible, with a record of every command sent
Live/Constructive Augmentation
Couple live aircraft and physical emitters to the synthetic battlespace, so limited range assets can represent a larger threat laydown.
- Live shots fire into the shared synthetic picture, so virtual players, controllers and the debrief all see the same engagement
- One scarce emitter is driven from the constructive scenario, putting threat indications on the aircrew's own cockpit equipment
- Live hardware points where the constructive threat points, with the live-to-synthetic link captured for debrief
Asset Catalogue & Portal
Register, scope, configure and govern every live asset in one auditable catalogue: what it is, who owns it, and its limits.
- Register and configure emitters, surrogates, vehicles and other range assets, with threat profiles ready for the exercise
- One live catalogue of what's available, who owns it, its current status and its known limitations
- Customer-scoped access with role-based, audited workflows — governed, not ad hoc
Asset Planning Portal
Schedule scarce live assets into the same exercise you plan, brief and run, so they are available, placed and conflict-free before the training day.
- See each asset's availability across the exercise timeline, and where it's planned to be — not just where it is now
- Allocate assets to the missions and time windows that need them, with double-bookings surfaced and resolved before the training day
- The resulting plan feeds the live-range workflow, so the assets a mission was built around are the ones on the day
Asset Controller App
The field app a range controller uses to bring assigned assets active, set their position, and report photos and status to the White Cell.
- Bring your assigned assets active or inactive and set or update each one's position from the field — by device GPS, manual coordinates, or a map pick
- Capture location photos, bearing and field notes the White Cell sees against the asset, with reach-back chat to coordinate
- You only ever touch the assets assigned to you — access scoped by role and enforced on every field update, not just hidden in the screen
Built-in Assurance
Security and trust designed into the product — a cross-domain boundary, a trustworthy clock, live readiness, and verification before the training day.
Cross-Domain Guard
A controlled, one-way boundary between security domains, deny-by-default.
- Enforced one-way flow and a protocol break
- Deny-by-default — nothing crosses unless policy allows
- Every release decision recorded; the guard protects itself
Cross-Domain Mediation & Filtering
Simulation-aware filtering, so the boundary is tight without strangling training.
- Protocol break and serialise so data can be inspected
- Strip or block against the release policy
- Geographic and update-rate control on the flow
Cross-Domain Monitoring
Watch and replay the boundary to prove the posture held.
- Central, near-real-time monitoring of guard and filtering
- Configuration, import/export and failure events logged
- Post-exercise replay for review and risk assessment
Cross-Domain Policy Management
Author the release policy and see its training cost before the run.
- Author, version and distribute the release policy
- Authenticated, signed, non-repudiable changes
- Assess a restriction's impact on the planned mission threads
Time Synchronisation
Shared time you watch rather than assume, so a drifting clock is caught while the mission is still running.
- Every participant on one common clock, so live, simulated and recorded data line up on a single timeline
- A live operator read on synchronisation health and per-participant offset, against your own time source
- Drift flagged before clocks slip out of tolerance and messages start getting rejected
Technical Monitoring
See the system stay ready and catch a failing component while there is still time to fix it.
- Live component health, resource use, and simulation traffic counts and rates, by exercise
- A component that stops reporting or a link that saturates surfaces at once, while it can still be fixed
- Structured logs you can review and export for diagnosis and after-action review
Test & Certification
Verify and pre-certify joining systems against the exercise test plan before the training day, not during it.
- Joining checks that a system connects and exchanges the right data before it enters the exercise
- Interoperability testing against the exercise test plan, re-run whenever a system changes
- An acceptance report of pass/fail results, with detail, that supports certifying a known-good environment